Player Matchup

Apollo
Apollo
D4SKL
Apollo
Level 60
God Stats
5W - 2L
1,523 SR
Queue Stats
52W - 69L
1,329 Elo+
Solo
Tyr
Tyr
Elderdolen
Tyr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
ibimsanoob1
Baron Samedi
Level 80
God Stats
5W - 3L
1,644 SR
Queue Stats
193W - 201L
1,422 Elo+
Solo
Team Averages
Level 67
1,556 SR
1,394 Elo+

VS

Team Averages
Level 48
1,483 SR
1,342 Elo+
Ullr
Ullr
Buffthebuffalo
Ullr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 85L
1,381 Elo+
Solo
Da Ji
Da Ji
Leon2x2
Da Ji
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,413 Elo+
Solo
Fafnir
Fafnir
haaronn
Fafnir
Level 34
God Stats
14W - 13L
1,448 SR
Queue Stats
52W - 83L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
D4SKL
Apollo
13
4 / 2 / 10
9,887
706
7,253
6,740
2,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
7 / 2 / 8
10,449
746
8,790
13,423
6,778
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
ibimsanoob1
Baron Samedi
14
4 / 1 / 10
10,157
726
12,893
6,948
8,010
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
8,654
618
9,445
12,798
3,974
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
Leon2x2
Da Ji
10
1 / 7 / 3
8,062
576
4,696
12,007
3,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
haaronn
Fafnir
11
1 / 4 / 4
8,253
590
3,090
11,409
10,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
15
Kills
5
5
Deaths
15
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Apollo
D4SKL
Apollo
4
2
10
4.5
W
7
2
8
5.5
L
Da Ji
Leon2x2
Da Ji
1
7
3
0.36
L
Fafnir
haaronn
Fafnir
1
4
4
0.75
W
Baron Samedi
ibimsanoob1
Baron Samedi
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,936
Damage
17,231
27,111
Taken
36,214
17,095
Mitigated
18,451
11,428
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,445
5,418
0
2,800
12,798
3,974
0
4,463
8,335
0
37,645
W
Apollo
D4SKL
Apollo
7,253
4,213
0
700
6,740
2,307
1,113
244
6,496
0
32,390
W
8,790
2,671
0
4,302
13,423
6,778
660
1,838
11,585
0
32,200
L
Da Ji
Leon2x2
Da Ji
4,696
628
0
1,634
12,007
3,921
60
3,590
8,417
0
26,404
L
Fafnir
haaronn
Fafnir
3,090
911
453
2,261
11,409
10,556
43
4,949
6,460
13,109
0
W
Baron Samedi
ibimsanoob1
Baron Samedi
12,893
1,209
2,375
4,051
6,948
8,010
147
1,052
5,896
57,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,493
Gold Earned
24,969
168
Minions Killed
107
0
Camps Cleared
0
738,472
Distance Traveled
684,138
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,654
618
53
4
0
230,335
4
W
Apollo
9,887
706
67
5
0
246,067
1
W
Tyr
10,449
746
33
2
0
266,461
3
L
Da Ji
8,062
576
41
3
0
248,829
3
L
Fafnir
8,253
590
13
1
0
204,974
4
W
Baron Samedi
10,157
726
68
5
0
225,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role