Player Matchup

Da Ji
Da Ji
KratosJrPro
Da Ji
Level 65
God Stats
2W - 0L
1,150 SR
Queue Stats
87W - 113L
1,327 Elo+
Solo
Hades
Hades
Kronicpenguin_
Hades
Level 43
God Stats
2W - 4L
1,396 SR
Queue Stats
247W - 291L
1,449 Elo+
Party 1
Vamana
Vamana
Snake9928110
Vamana
Level 44
God Stats
4W - 6L
1,406 SR
Queue Stats
186W - 244L
1,314 Elo+
Party 1
Hel
Hel
Tate7201
Hel
Level 64
God Stats
11W - 8L
1,460 SR
Queue Stats
161W - 165L
1,415 Elo+
Solo
Merlin
Merlin
kevin_rc1889
Merlin
Level 83
God Stats
33W - 37L
1,500 SR
Queue Stats
468W - 490L
1,389 Elo+
Solo
Team Averages
Level 60
1,382 SR
1,379 Elo+

VS

Team Averages
Level 82
1,564 SR
1,409 Elo+
Arachne
Arachne
 
Arachne
Level 138
God Stats
5W - 2L
1,787 SR
Queue Stats
120W - 115L
1,374 Elo+
Solo
Chaac
Chaac
SpiffyTurtle82
Chaac
Level 86
God Stats
0W - 1L
1,495 SR
Queue Stats
121W - 136L
1,527 Elo+
Solo
Anhur
Anhur
TOOBAKED2LEVEL
Anhur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 71L
1,282 Elo+
Solo
Artemis
Artemis
TapOnMyWindow
Artemis
Level 77
God Stats
15W - 14L
1,510 SR
Queue Stats
413W - 345L
1,482 Elo+
Solo
Chang'e
Chang'e
good_4141
Chang'e
Level 64
God Stats
19W - 29L
1,526 SR
Queue Stats
432W - 514L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 0
3,605
721
249
2,415
511
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
2 / 1 / 1
3,957
791
1,850
2,781
619
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
7
0 / 0 / 0
3,854
771
0
618
465
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 3
3,663
733
1,583
1,518
195
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
7
0 / 1 / 0
3,873
775
1,342
1,405
411
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
1 / 1 / 0
3,595
719
146
3,530
731
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 0 / 0
1,062
212
0
0
0
4
0 / 3 / 1
3,045
609
1,483
2,993
651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
6
1 / 0 / 0
3,343
669
1,244
1,546
358
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
good_4141
Chang'e
7
0 / 0 / 1
3,795
759
886
2,161
585
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
0
1
W
1
0
0
1
W
2
1
1
2.5
W
Vamana
0
0
0
0
L
0
0
0
0
L
0
3
1
0.17
L
Artemis
1
0
0
1
W
0
0
3
1.5
L
Chang'e
good_4141
Chang'e
0
0
1
0.5
W
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,024
Damage
3,759
8,737
Taken
10,230
2,201
Mitigated
2,325
3,749
Healing
4,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
146
146
0
1,587
3,530
731
4
906
2,624
0
12,120
W
249
54
0
922
2,415
511
0
0
2,415
0
12,354
W
1,850
244
143
1,256
2,781
619
0
0
2,781
11,036
0
W
Vamana
0
0
0
0
618
465
76
0
618
0
14,776
L
0
0
0
0
0
0
0
0
0
0
0
L
1,483
1,115
87
496
2,993
651
0
1,687
1,306
0
6,042
L
Artemis
1,244
485
0
884
1,546
358
0
956
590
0
11,551
W
1,583
0
416
842
1,518
195
72
0
1,518
16,293
0
L
Chang'e
good_4141
Chang'e
886
74
104
1,711
2,161
585
0
1,226
935
13,576
0
W
Merlin
1,342
134
0
170
1,405
411
90
886
519
16,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,952
Gold Earned
14,840
137
Minions Killed
89
0
Camps Cleared
0
511,274
Distance Traveled
409,277
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,595
719
27
5
0
109,335
0
W
Da Ji
3,605
721
29
6
0
101,869
0
W
Hades
3,957
791
25
5
0
99,591
1
W
Vamana
3,854
771
20
4
0
104,099
0
L
Chaac
1,062
212
0
0
0
0
0
L
Anhur
3,045
609
7
1
0
95,112
1
L
Artemis
3,343
669
21
4
0
97,786
2
W
Hel
3,663
733
32
6
0
114,513
0
L
Chang'e
3,795
759
34
7
0
107,044
0
W
Merlin
3,873
775
31
6
0
91,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role