Player Matchup

Hera
Hera
DOOL811230
Hera
Level 129
God Stats
46W - 51L
1,682 SR
Queue Stats
770W - 907L
1,279 Elo+
Solo
Neith
Neith
Infernophaze1
Neith
Level 125
God Stats
22W - 43L
1,212 SR
Queue Stats
318W - 305L
1,316 Elo+
Solo
Merlin
Merlin
super64dude
Merlin
Level 102
God Stats
55W - 41L
1,405 SR
Queue Stats
404W - 492L
1,293 Elo+
Solo
Team Averages
Level 119
1,433 SR
1,296 Elo+

VS

Team Averages
Level 54
1,563 SR
1,271 Elo+
Fenrir
Fenrir
Morcrad
Fenrir
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 24L
1,314 Elo+
Solo
Hera
Hera
conmakessounds
Hera
Level 49
God Stats
4W - 0L
1,500 SR
Queue Stats
54W - 49L
1,181 Elo+
Party 1
Mulan
Mulan
waffleyness
Mulan
Level 69
God Stats
2W - 0L
1,689 SR
Queue Stats
84W - 108L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
9,879
581
7,903
6,636
1,923
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 3
9,717
572
4,317
9,367
2,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
14
3 / 7 / 0
10,528
619
7,422
10,371
3,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Morcrad
Fenrir
14
6 / 4 / 5
11,788
693
7,933
14,463
5,432
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 0 / 6
11,546
679
6,528
6,388
2,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 7
11,008
648
6,243
10,788
4,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
15
15
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
1
6
3
0.42
W
Fenrir
Morcrad
Fenrir
6
4
5
2.13
W
5
0
6
8
L
Merlin
3
7
0
0.43
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,642
Damage
20,704
26,374
Taken
31,639
7,955
Mitigated
12,235
4,404
Healing
9,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,903
1,757
195
733
6,636
1,923
99
2,614
4,022
31,838
0
L
4,317
1,099
183
1,249
9,367
2,948
970
2,395
6,972
0
32,733
W
Fenrir
Morcrad
Fenrir
7,933
1,412
0
3,925
14,463
5,432
2,057
6,050
8,413
0
48,100
W
6,528
3,090
258
2,419
6,388
2,254
742
4,548
1,840
61,113
0
L
Merlin
7,422
273
665
1,379
10,371
3,084
534
1,599
8,772
44,323
0
W
6,243
99
0
2,670
10,788
4,549
639
5,521
5,267
0
44,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,124
Gold Earned
34,342
185
Minions Killed
176
0
Camps Cleared
0
709,021
Distance Traveled
956,170
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,879
581
38
2
0
214,429
1
L
Neith
9,717
572
63
4
0
240,301
4
W
Fenrir
11,788
693
40
2
0
313,894
4
W
Hera
11,546
679
92
5
0
307,742
1
L
Merlin
10,528
619
84
5
0
254,291
0
W
Mulan
11,008
648
44
3
0
334,534
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role