Player Matchup

Chiron
Chiron
Gold III
JaredisMud
Chiron
Gold III
Level 126
God Stats
8W - 7L
2,014 SR
Queue Stats
252W - 225L
1,887 MMR
Party 1
Jormungandr
Jormungandr
Gold III
MaxiIIa
Jormungandr
Gold III
Level 147
God Stats
2W - 3L
1,693 SR
Queue Stats
261W - 236L
2,045 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
MitchBearPig
Baron Samedi
Platinum V
Level 158
God Stats
20W - 15L
1,362 SR
Queue Stats
283W - 267L
2,058 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,690 SR
1,997 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 102
1,651 SR
1,999 MMR
Sun Wukong
Sun Wukong
Gold I
My Femur Sucks
Sun Wukong
Gold I
Level 106
God Stats
3W - 5L
1,734 SR
Queue Stats
12W - 12L
1,835 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
SIaytoven
Xing Tian
Platinum IV
Level 40
God Stats
39W - 50L
1,576 SR
Queue Stats
246W - 361L
2,163 MMR
Solo
Scylla
Scylla
Platinum IV
naruto on
Scylla
Platinum IV
Level 160
God Stats
5W - 3L
1,643 SR
Queue Stats
49W - 50L
1,999 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
JaredisMud
Chiron
17
3 / 7 / 4
14,650
563
20,618
20,506
6,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
MaxiIIa
Jormungandr
20
5 / 1 / 3
15,732
605
22,561
27,362
36,648
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
MitchBearPig
Baron Samedi
17
0 / 6 / 7
14,047
540
10,720
19,899
14,542
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
HeraPersephoneKumbhakarnaAphroditeOdin

VS

Bans
SobekMedusaAchillesHeimdallrChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
My Femur Sucks
Sun Wukong
18
2 / 6 / 9
15,221
585
16,349
26,507
28,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xing Tian
SIaytoven
Xing Tian
20
7 / 2 / 6
17,586
676
21,009
26,870
22,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
naruto on
Scylla
20
5 / 0 / 7
16,361
629
20,589
15,717
5,901
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
8
Kills
14
14
Deaths
8
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
JaredisMud
Chiron
3
7
4
0.71
L
Jormungandr
MaxiIIa
Jormungandr
5
1
3
6.5
L
Baron Samedi
MitchBearPig
Baron Samedi
0
6
7
0.58
W
Sun Wukong
My Femur Sucks
Sun Wukong
2
6
9
1.08
W
Xing Tian
SIaytoven
Xing Tian
7
2
6
5
W
Scylla
naruto on
Scylla
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,899
Damage
57,947
67,767
Taken
69,094
57,561
Mitigated
56,935
17,673
Healing
15,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
JaredisMud
Chiron
20,618
8,116
1,266
4,836
20,506
6,371
930
13,350
7,156
0
93,718
L
Jormungandr
MaxiIIa
Jormungandr
22,561
4,582
0
5,271
27,362
36,648
187
15,513
11,849
93,101
0
L
Baron Samedi
MitchBearPig
Baron Samedi
10,720
402
2,284
4,016
19,899
14,542
215
12,768
7,131
79,066
0
W
Sun Wukong
My Femur Sucks
Sun Wukong
16,349
3,291
0
5,792
26,507
28,563
348
12,555
13,952
0
69,349
W
Xing Tian
SIaytoven
Xing Tian
21,009
959
0
3,532
26,870
22,471
500
10,557
16,313
91,006
0
W
Scylla
naruto on
Scylla
20,589
2,040
0
5,887
15,717
5,901
2,205
10,291
5,426
120,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,429
Gold Earned
49,168
308
Minions Killed
294
0
Camps Cleared
0
1,302,494
Distance Traveled
1,500,038
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
14,650
563
138
5
0
416,177
5
L
Jormungandr
15,732
605
89
3
0
487,387
6
L
Baron Samedi
14,047
540
81
3
0
398,930
2
W
Sun Wukong
15,221
585
58
2
0
478,193
5
W
Xing Tian
17,586
676
65
3
0
535,151
5
W
Scylla
16,361
629
171
7
0
486,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role