Player Matchup

Hel
Hel
 
Hel
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Kirriasuto
Da Ji
Level 11
God Stats
0W - 1L
1,152 SR
Queue Stats
3W - 5L
1,635 Elo+
Solo
Khepri
Khepri
TiTANiuMHeRCuLe
Khepri
Level 160
God Stats
7W - 4L
1,565 SR
Queue Stats
325W - 395L
1,488 Elo+
Solo
Team Averages
Level 87
1,406 SR
1,541 Elo+

VS

Team Averages
Level 42
1,518 SR
1,471 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
TheMofster
Hercules
Level 28
God Stats
4W - 3L
1,366 SR
Queue Stats
62W - 49L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
Wyvern-of-Wrath
Ao Kuang
Level 29
God Stats
11W - 3L
1,689 SR
Queue Stats
46W - 43L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
3 / 10 / 1
9,764
697
11,573
14,303
3,899
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
10
1 / 10 / 1
7,980
570
3,904
13,032
3,916
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 1
8,459
604
5,860
11,072
8,120
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
11 / 3 / 8
10,811
772
16,912
10,783
4,343
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
TheMofster
Hercules
14
6 / 1 / 13
10,297
736
8,670
13,321
13,823
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
12
6 / 0 / 11
10,097
721
6,033
10,021
3,362
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
4
Kills
23
23
Deaths
4
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
10
1
0.35
W
Ah Muzen Cab
 
Ah Muzen Cab
11
3
8
5
L
Da Ji
1
10
1
0.15
W
Hercules
TheMofster
Hercules
6
1
13
12.5
L
0
3
1
0.17
W
Ao Kuang
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,337
Damage
31,615
38,407
Taken
34,125
15,935
Mitigated
21,528
4,950
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
11,573
270
463
3,614
14,303
3,899
0
1,151
13,152
33,148
0
W
Ah Muzen Cab
 
Ah Muzen Cab
16,912
5,940
0
3,279
10,783
4,343
651
6,961
3,822
0
55,478
L
Da Ji
3,904
753
0
513
13,032
3,916
0
2,582
10,450
0
8,767
W
Hercules
TheMofster
Hercules
8,670
2,960
0
6,092
13,321
13,823
1,621
7,156
6,165
0
28,779
L
5,860
315
0
360
11,072
8,120
0
2,348
8,724
21,622
0
W
Ao Kuang
6,033
1,474
168
4,726
10,021
3,362
680
3,502
6,519
39,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,203
Gold Earned
31,205
89
Minions Killed
150
0
Camps Cleared
0
640,933
Distance Traveled
699,182
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,764
697
39
3
0
152,812
1
W
Ah Muzen Cab
10,811
772
69
5
0
246,906
0
L
Da Ji
7,980
570
16
1
0
230,208
0
W
Hercules
10,297
736
41
3
0
205,584
4
L
Khepri
8,459
604
34
2
0
257,913
3
W
Ao Kuang
10,097
721
40
3
0
246,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role