Player Matchup

Cerberus
Cerberus
Autemko99
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,419 Elo+
Solo
Sol
Sol
Lezair
Sol
Level 16
God Stats
1W - 1L
1,387 SR
Queue Stats
3W - 2L
1,516 Elo+
Solo
Kukulkan
Kukulkan
SPIELMAN
Kukulkan
Level 108
God Stats
5W - 3L
1,612 SR
Queue Stats
63W - 62L
1,476 Elo+
Solo
Team Averages
Level 44
1,500 SR
1,470 Elo+

VS

Team Averages
Level 14
1,491 SR
1,412 Elo+
Guan Yu
Guan Yu
GodSlayer77657
Guan Yu
Level 21
God Stats
2W - 1L
1,769 SR
Queue Stats
21W - 12L
1,515 Elo+
Solo
Merlin
Merlin
ZEL1Xyy
Merlin
Level 6
God Stats
1W - 6L
1,500 SR
Queue Stats
10W - 30L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Zabivv
Cabrakan
Level 16
God Stats
0W - 2L
1,203 SR
Queue Stats
43W - 91L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Autemko99
Cerberus
20
8 / 6 / 17
17,552
675
17,358
30,445
38,885
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sol
Lezair
Sol
19
8 / 10 / 17
16,667
641
27,162
24,649
6,610
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
SPIELMAN
Kukulkan
19
14 / 8 / 10
17,642
679
36,102
23,028
8,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 3 / 3
18,980
730
41,357
39,168
67,522
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
ZEL1Xyy
Merlin
16
3 / 18 / 6
14,302
550
14,984
26,861
7,957
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
Zabivv
Cabrakan
18
1 / 9 / 14
15,480
595
12,872
36,835
56,840
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
47
30
Kills
24
24
Deaths
30
44
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Autemko99
Cerberus
8
6
17
2.75
L
20
3
3
7.17
W
Sol
Lezair
Sol
8
10
17
1.65
W
Kukulkan
SPIELMAN
Kukulkan
14
8
10
2.38
L
Merlin
ZEL1Xyy
Merlin
3
18
6
0.33
L
Cabrakan
Zabivv
Cabrakan
1
9
14
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,622
Damage
69,213
78,122
Taken
102,864
54,364
Mitigated
132,319
24,745
Healing
25,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Autemko99
Cerberus
17,358
1,117
1,509
9,627
30,445
38,885
268
14,273
16,172
47,258
0
L
41,357
8,168
6,472
12,366
39,168
67,522
700
25,254
13,914
2,157
122,581
W
Sol
Lezair
Sol
27,162
11,035
506
9,200
24,649
6,610
1,770
10,859
13,790
77,634
0
W
Kukulkan
SPIELMAN
Kukulkan
36,102
3,957
0
3,903
23,028
8,869
1,196
4,586
18,442
106,017
0
L
Merlin
ZEL1Xyy
Merlin
14,984
4,724
0
4,594
26,861
7,957
725
23,514
3,347
43,146
0
L
Cabrakan
Zabivv
Cabrakan
12,872
2,028
656
1,523
36,835
56,840
792
31,854
4,981
43,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,861
Gold Earned
48,762
241
Minions Killed
189
0
Camps Cleared
0
1,160,809
Distance Traveled
1,133,100
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
17,552
675
58
2
0
441,540
0
L
Guan Yu
18,980
730
115
4
0
495,614
3
W
Sol
16,667
641
76
3
0
346,034
0
W
Kukulkan
17,642
679
107
4
0
373,235
1
L
Merlin
14,302
550
31
1
0
258,962
0
L
Cabrakan
15,480
595
43
2
0
378,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role