Player Matchup

Cernunnos
Cernunnos
DuardoM
Cernunnos
Level 29
God Stats
18W - 15L
1,543 SR
Queue Stats
216W - 169L
1,414 Elo+
Party 1
King Arthur
King Arthur
Jiaoyu ECSU
King Arthur
Level 29
God Stats
24W - 15L
1,506 SR
Queue Stats
69W - 58L
1,415 Elo+
Party 1
Merlin
Merlin
Pb N Joyce
Merlin
Level 24
God Stats
12W - 14L
1,337 SR
Queue Stats
30W - 30L
1,333 Elo+
Party 1
Team Averages
Level 27
1,462 SR
1,387 Elo+

VS

Team Averages
Level 33
1,475 SR
1,342 Elo+
Chaac
Chaac
Da_Hulkz-
Chaac
Level 27
God Stats
7W - 4L
1,691 SR
Queue Stats
291W - 242L
1,354 Elo+
Party 2
Neith
Neith
maleonpfif
Neith
Level 11
God Stats
0W - 8L
1,077 SR
Queue Stats
3W - 25L
1,190 Elo+
Solo
Hel
Hel
xPOiS0NN-
Hel
Level 61
God Stats
33W - 13L
1,659 SR
Queue Stats
347W - 280L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DuardoM
Cernunnos
19
2 / 7 / 8
14,973
576
13,672
25,175
8,242
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Jiaoyu ECSU
King Arthur
18
3 / 7 / 9
14,943
575
13,363
30,039
47,640
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Pb N Joyce
Merlin
20
8 / 4 / 3
16,730
643
26,161
15,021
4,353
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Da_Hulkz-
Chaac
20
3 / 2 / 14
15,156
583
16,821
22,348
30,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
16
3 / 9 / 11
14,521
559
11,013
24,098
8,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
12 / 3 / 3
16,690
642
29,395
20,555
8,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
13
Kills
18
18
Deaths
14
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chaac
Da_Hulkz-
Chaac
3
2
14
5
W
Cernunnos
DuardoM
Cernunnos
2
7
8
0.86
W
King Arthur
Jiaoyu ECSU
King Arthur
3
7
9
1.07
W
Merlin
Pb N Joyce
Merlin
8
4
3
2.38
L
Neith
3
9
11
0.94
L
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,196
Damage
57,229
70,235
Taken
67,001
60,235
Mitigated
47,630
23,330
Healing
34,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Da_Hulkz-
Chaac
16,821
1,415
0
8,992
22,348
30,582
431
8,324
13,730
0
58,364
W
Cernunnos
DuardoM
Cernunnos
13,672
5,540
0
10,155
25,175
8,242
1,938
10,577
14,598
0
101,846
W
King Arthur
Jiaoyu ECSU
King Arthur
13,363
1,714
1,010
11,766
30,039
47,640
203
10,749
19,290
0
33,721
W
Merlin
Pb N Joyce
Merlin
26,161
1,152
0
399
15,021
4,353
1,070
8,437
6,584
124,511
0
L
Neith
11,013
4,906
0
2,960
24,098
8,450
682
12,254
11,844
0
44,978
L
29,395
636
10,342
12,031
20,555
8,598
1,876
5,640
14,915
133,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,646
Gold Earned
46,367
240
Minions Killed
263
0
Camps Cleared
0
1,299,376
Distance Traveled
1,294,162
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,156
583
57
2
0
533,687
1
W
Cernunnos
14,973
576
91
4
0
406,710
3
W
King Arthur
14,943
575
15
1
0
440,561
1
W
Merlin
16,730
643
134
5
0
452,105
2
L
Neith
14,521
559
45
2
0
311,364
0
L
Hel
16,690
642
161
6
0
449,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role