Player Matchup

Bellona
Bellona
Platinum I
sick_my_duck5
Bellona
Platinum I
Level 126
God Stats
0W - 1L
1,587 SR
Queue Stats
32W - 36L
2,314 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,587 SR
2,314 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
2,033 SR
2,312 MMR
Hel
Hel
Diamond IV
lSyntac
Hel
Diamond IV
Level 146
God Stats
12W - 2L
2,033 SR
Queue Stats
85W - 49L
2,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
1 / 2 / 0
14,564
728
10,438
23,146
22,824
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
BakasuraHe BoHadesAh Muzen CabHou Yi

VS

Bans
PeleUllrPoseidonAnubisSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
2 / 1 / 0
16,381
819
14,660
15,566
11,105
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
2
1
0
2
L
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,438
Damage
14,660
23,146
Taken
15,566
22,824
Mitigated
11,105
3,117
Healing
12,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
14,660
375
0
12,633
15,566
11,105
1,552
404
15,162
159,122
0
L
Bellona
10,438
2,131
0
3,117
23,146
22,824
0
14,735
8,411
510
146,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,564
Gold Earned
16,381
206
Minions Killed
258
0
Camps Cleared
0
396,340
Distance Traveled
405,133
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
16,381
819
258
13
0
405,133
4
L
Bellona
14,564
728
206
10
0
396,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role