Player Matchup

Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
DirtýMike
Sobek
Masters
Level 156
God Stats
20W - 13L
1,511 SR
Queue Stats
625W - 574L
2,656 MMR
Solo
Hachiman
Hachiman
Diamond III
Fraison
Hachiman
Diamond III
Level 160
God Stats
7W - 1L
1,874 SR
Queue Stats
154W - 124L
2,632 MMR
Solo
Ravana
Ravana
Masters
JustifiedConceit
Ravana
Masters
Level 159
God Stats
8W - 8L
1,519 SR
Queue Stats
522W - 489L
2,407 MMR
Solo
Zeus
Zeus
Diamond I
customkiller010
Zeus
Diamond I
Level 159
God Stats
6W - 2L
1,774 SR
Queue Stats
548W - 502L
2,687 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,636 SR
2,376 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 110
1,571 SR
2,332 MMR
Vamana
Vamana
Masters
 
Vamana
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
Counteract
Ullr
Diamond II
Level 97
God Stats
101W - 79L
1,745 SR
Queue Stats
371W - 355L
2,367 MMR
Party 1
Scylla
Scylla
Grandmaster
Dragønsstøry1
Scylla
Grandmaster
Level 160
God Stats
392W - 291L
1,556 SR
Queue Stats
1,586W - 1,515L
2,773 MMR
Solo
Yemoja
Yemoja
Diamond IV
JahsehOnfroy
Yemoja
Diamond IV
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 110L
2,524 MMR
Party 1
Ratatoskr
Ratatoskr
Diamond II
ranses08
Ratatoskr
Diamond II
Level 67
God Stats
7W - 6L
1,552 SR
Queue Stats
353W - 361L
2,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
4
1 / 1 / 4
3,661
732
2,977
2,784
607
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sobek
3
0 / 0 / 0
2,809
562
0
251
245
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hachiman
Fraison
Hachiman
6
3 / 1 / 1
3,862
772
3,403
2,311
502
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

5
1 / 0 / 0
3,478
696
1,032
1,412
471
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 1 / 0
3,658
732
681
1,437
292
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
LokiCamazotzOdinAphroditePersephone

VS

Bans
HelGebSusanoKhepriHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
1
0 / 0 / 0
2,412
482
0
0
0
5
0 / 2 / 1
2,920
584
1,716
3,191
324
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 2 / 1
3,388
678
591
2,121
286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Yemoja
4
0 / 1 / 0
2,881
576
997
3,328
757
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ratatoskr
ranses08
Ratatoskr
5
2 / 0 / 1
3,826
765
1,762
2,549
475
Mace

Mace

+10
Physical Power

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
3
3
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
1
4
3
L
Vamana
 
Vamana
0
0
0
0
L
0
2
1
0.25
W
Sobek
0
0
0
0
L
1
2
1
0.75
W
Hachiman
Fraison
Hachiman
3
1
1
3.5
L
Yemoja
0
1
0
0
W
1
0
0
1
W
0
1
0
0
L
Ratatoskr
ranses08
Ratatoskr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,093
Damage
5,066
8,195
Taken
11,189
2,117
Mitigated
1,842
3,539
Healing
3,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,977
1,002
0
1,271
2,784
607
0
452
2,332
0
7,785
L
Vamana
 
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
1,716
708
0
888
3,191
324
0
0
3,191
0
9,599
W
Sobek
0
0
0
179
251
245
0
0
251
3,649
0
L
591
78
0
417
2,121
286
0
161
1,960
12,076
0
W
Hachiman
Fraison
Hachiman
3,403
1,951
0
1,149
2,311
502
0
464
1,847
0
14,812
L
Yemoja
997
408
180
660
3,328
757
0
0
3,328
4,987
0
W
1,032
367
0
483
1,412
471
0
449
963
0
11,127
W
681
0
0
457
1,437
292
0
223
1,214
17,845
0
L
Ratatoskr
ranses08
Ratatoskr
1,762
525
0
913
2,549
475
0
520
2,029
0
12,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,468
Gold Earned
15,427
115
Minions Killed
76
0
Camps Cleared
0
418,023
Distance Traveled
371,472
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,661
732
5
1
0
105,445
3
L
Vamana
2,412
482
0
0
0
0
0
L
Ullr
2,920
584
20
4
0
96,925
1
W
Sobek
2,809
562
2
0
0
51,014
1
L
Scylla
3,388
678
25
5
0
77,138
1
W
Hachiman
3,862
772
37
7
0
86,322
0
L
Yemoja
2,881
576
4
1
0
93,796
1
W
Ravana
3,478
696
32
6
0
94,157
0
W
Zeus
3,658
732
39
8
0
81,085
1
L
Ratatoskr
3,826
765
27
5
0
103,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role