Player Matchup

Pele
Pele
Cultivste
Pele
Level 41
God Stats
1W - 7L
1,500 SR
Queue Stats
8W - 9L
1,478 Elo+
Party 2
Achilles
Achilles
IAhsukal
Achilles
Level 29
God Stats
1W - 2L
1,685 SR
Queue Stats
9W - 10L
1,437 Elo+
Party 2
Vulcan
Vulcan
OkDevoo
Vulcan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,303 Elo+
Party 2
Team Averages
Level 36
1,562 SR
1,406 Elo+

VS

Team Averages
Level 19
1,583 SR
1,593 Elo+
Ares
Ares
SmegmaSmuggler
Ares
Level 22
God Stats
1W - 0L
1,748 SR
Queue Stats
17W - 15L
1,595 Elo+
Party 1
Chiron
Chiron
SmiteMobileTTV
Chiron
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,711 Elo+
Party 1
Merlin
Merlin
iFate002
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
8 / 7 / 5
14,758
671
17,445
20,877
9,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
IAhsukal
Achilles
17
5 / 6 / 9
14,475
658
13,125
27,069
35,237
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
OkDevoo
Vulcan
16
2 / 9 / 8
12,861
585
9,535
15,139
4,233
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 13
16,113
732
19,605
17,633
17,891
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
10 / 5 / 9
15,265
694
20,415
17,395
7,371
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
iFate002
Merlin
18
4 / 6 / 12
13,795
627
10,278
14,243
6,045
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
56
15
Kills
22
22
Deaths
15
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Pele
8
7
5
1.5
L
Achilles
IAhsukal
Achilles
5
6
9
1.58
L
Vulcan
OkDevoo
Vulcan
2
9
8
0.67
W
8
4
13
3.63
W
10
5
9
2.9
W
Merlin
iFate002
Merlin
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,105
Damage
50,298
63,085
Taken
49,271
49,047
Mitigated
31,307
17,917
Healing
6,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
17,445
2,779
740
6,056
20,877
9,577
156
11,546
9,331
0
67,239
L
Achilles
IAhsukal
Achilles
13,125
2,772
776
7,415
27,069
35,237
378
11,028
16,041
0
60,311
L
Vulcan
OkDevoo
Vulcan
9,535
2,740
453
2,477
15,139
4,233
409
7,583
7,556
38,110
0
W
19,605
496
0
670
17,633
17,891
406
4,518
13,115
65,370
0
W
20,415
7,186
1,080
4,802
17,395
7,371
0
3,540
13,780
0
89,708
W
Merlin
iFate002
Merlin
10,278
189
0
0
14,243
6,045
1,132
1,535
12,708
56,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,094
Gold Earned
45,173
208
Minions Killed
255
0
Camps Cleared
0
1,010,695
Distance Traveled
1,086,438
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
14,758
671
88
4
0
357,142
3
L
Achilles
14,475
658
75
3
0
345,920
1
L
Vulcan
12,861
585
45
2
0
307,633
3
W
Ares
16,113
732
60
3
0
358,808
2
W
Chiron
15,265
694
132
6
0
370,426
5
W
Merlin
13,795
627
63
3
0
357,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role