Player Matchup

Hel
Hel
Divine FusionX
Hel
Level 85
God Stats
4W - 2L
1,385 SR
Queue Stats
190W - 189L
1,401 Elo+
Party 1
Ares
Ares
Gasparzinho_t19
Ares
Level 24
God Stats
2W - 1L
1,295 SR
Queue Stats
48W - 56L
1,371 Elo+
Solo
Da Ji
Da Ji
WinterAce689700
Da Ji
Level 27
God Stats
9W - 26L
1,341 SR
Queue Stats
61W - 65L
1,430 Elo+
Party 1
Team Averages
Level 45
1,341 SR
1,401 Elo+

VS

Team Averages
Level 13
1,532 SR
1,458 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chronos
Chronos
Armedeeeee
Chronos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
ForeverDestitute
Ymir
Level 25
God Stats
2W - 4L
1,596 SR
Queue Stats
33W - 53L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 10
8,857
886
14,024
7,346
3,025
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 2 / 15
8,784
878
4,379
11,727
6,648
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
7 / 3 / 5
7,980
798
6,473
7,753
3,125
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
2 / 9 / 1
6,248
625
2,496
9,614
3,280
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Chronos
Armedeeeee
Chronos
8
0 / 7 / 4
5,894
589
3,601
8,706
4,909
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 4 / 3
6,647
665
7,518
12,810
8,621
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
20
Kills
4
5
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
9
1
0.28
L
Chronos
Armedeeeee
Chronos
0
7
4
0.29
W
9
0
10
14
L
2
4
3
0.88
W
4
2
15
5.75
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,876
Damage
13,615
26,826
Taken
31,130
12,798
Mitigated
16,810
13,350
Healing
171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,496
489
0
69
9,614
3,280
0
5,343
4,271
0
7,815
L
Chronos
Armedeeeee
Chronos
3,601
1,432
0
102
8,706
4,909
0
5,214
3,492
6,964
0
W
14,024
2,813
6,935
4,144
7,346
3,025
330
2,603
4,743
43,825
0
L
7,518
1,549
0
0
12,810
8,621
0
7,897
4,913
24,369
0
W
4,379
412
342
1,513
11,727
6,648
1,167
5,265
6,462
14,882
0
W
6,473
1,967
0
416
7,753
3,125
201
3,319
4,434
0
14,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,621
Gold Earned
18,789
100
Minions Killed
44
0
Camps Cleared
0
502,579
Distance Traveled
402,102
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,248
625
8
1
0
127,248
3
L
Chronos
5,894
589
4
0
0
124,481
0
W
Hel
8,857
886
68
7
0
162,408
0
L
Ymir
6,647
665
32
3
0
150,373
1
W
Ares
8,784
878
22
2
0
173,925
1
W
Da Ji
7,980
798
10
1
0
166,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role