Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 8
God Stats
0W - 2L
1,308 SR
Queue Stats
12W - 15L
1,083 Elo+
Solo
Ra
Ra
HanssePlay
Ra
Level 29
God Stats
0W - 2L
1,291 SR
Queue Stats
4W - 3L
1,469 Elo+
Party 1
Vamana
Vamana
buonapane522
Vamana
Level 26
God Stats
0W - 1L
1,372 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 21
1,324 SR
1,351 Elo+

VS

Team Averages
Level 33
1,496 SR
1,257 Elo+
Thor
Thor
ColdMagma2k
Thor
Level 27
God Stats
6W - 10L
1,334 SR
Queue Stats
104W - 137L
1,226 Elo+
Solo
Chang'e
Chang'e
DarkPhoenix95315
Chang'e
Level 44
God Stats
3W - 0L
1,872 SR
Queue Stats
28W - 17L
1,320 Elo+
Party 2
Athena
Athena
wolfy-karlsson
Athena
Level 29
God Stats
1W - 0L
1,284 SR
Queue Stats
46W - 31L
1,226 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 6 / 1
9,074
648
10,382
13,104
8,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 5 / 1
8,600
614
9,956
9,376
3,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
11
1 / 5 / 4
8,408
601
7,465
16,371
9,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 9
9,176
655
4,879
10,012
3,388
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
11 / 3 / 5
11,038
788
18,994
13,226
4,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 0 / 13
11,082
792
7,579
20,827
14,463
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
16
16
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
6
1
0.75
W
2
4
9
1.63
W
11
3
5
4.5
L
2
5
1
0.5
L
Vamana
1
5
4
0.6
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,803
Damage
31,452
38,851
Taken
44,065
21,689
Mitigated
22,141
9,169
Healing
18,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,382
3,631
600
1,959
13,104
8,646
180
9,062
4,042
0
17,874
W
4,879
533
0
1,103
10,012
3,388
0
2,471
7,541
0
24,864
W
18,994
2,169
5,275
7,841
13,226
4,290
563
3,082
10,144
58,562
0
L
9,956
634
1,094
2,336
9,376
3,809
483
5,806
3,570
43,620
0
L
Vamana
7,465
2,802
183
2,997
16,371
9,234
457
11,722
4,649
0
15,813
W
7,579
2,029
215
4,000
20,827
14,463
1,383
4,458
16,369
25,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,082
Gold Earned
31,296
94
Minions Killed
135
0
Camps Cleared
0
735,587
Distance Traveled
755,562
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,074
648
18
1
0
232,659
0
W
Thor
9,176
655
32
2
0
249,118
0
W
Chang'e
11,038
788
67
5
0
247,020
0
L
Ra
8,600
614
64
5
0
238,689
0
L
Vamana
8,408
601
12
1
0
264,239
0
W
Athena
11,082
792
36
3
0
259,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role