Player Matchup

Neith
Neith
GlitzGod31
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
1,000 Elo+
Party 2
Sol
Sol
fkn1con
Sol
Level 11
God Stats
1W - 1L
1,302 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
mokelembembe101
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,000 Elo+
Party 2
Team Averages
Level 17
1,434 SR
1,167 Elo+

VS

Team Averages
Level 10
1,327 SR
990 Elo+
Cerberus
Cerberus
DioThunder
Cerberus
Level 14
God Stats
0W - 5L
1,441 SR
Queue Stats
0W - 7L
969 Elo+
Solo
Ymir
Ymir
KAKSLOSHNO
Ymir
Level 8
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 3L
1,000 Elo+
Party 1
Hachiman
Hachiman
geroinujevkrovi
Hachiman
Level 7
God Stats
0W - 2L
1,232 SR
Queue Stats
1W - 6L
1,000 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 2 / 13
9,362
669
5,696
4,676
1,686
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Sol
12
3 / 8 / 11
9,642
689
7,039
10,418
2,839
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
14 / 3 / 4
11,612
829
14,627
11,582
7,335
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DioThunder
Cerberus
9
3 / 8 / 4
8,534
610
4,367
12,927
8,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 9
10,110
722
9,697
15,104
10,499
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
14
8 / 7 / 4
11,060
790
7,445
11,063
3,948
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
18
Kills
13
13
Deaths
20
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DioThunder
Cerberus
3
8
4
0.63
W
Neith
1
2
13
3.75
L
2
5
9
1.3
W
Sol
3
8
11
1.06
L
Hachiman
8
7
4
1.43
W
14
3
4
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,362
Damage
21,509
26,676
Taken
39,094
11,860
Mitigated
22,592
4,552
Healing
2,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DioThunder
Cerberus
4,367
352
0
1,069
12,927
8,145
28
1,980
10,947
11,711
0
W
Neith
5,696
2,371
0
762
4,676
1,686
1,834
2,150
2,526
0
24,267
L
9,697
1,686
0
1,694
15,104
10,499
0
4,921
10,183
33,360
0
W
Sol
7,039
4,371
0
1,375
10,418
2,839
247
6,773
3,645
21,261
0
L
Hachiman
7,445
4,955
0
0
11,063
3,948
0
1,247
9,816
0
31,867
W
14,627
4,893
0
2,415
11,582
7,335
458
5,424
6,158
0
30,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
29,704
97
Minions Killed
115
0
Camps Cleared
0
653,645
Distance Traveled
577,706
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,534
610
21
2
0
172,787
0
W
Neith
9,362
669
37
3
0
205,124
2
L
Ymir
10,110
722
37
3
0
212,974
1
W
Sol
9,642
689
24
2
0
205,525
7
L
Hachiman
11,060
790
57
4
0
191,945
1
W
Fenrir
11,612
829
36
3
0
242,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role