Player Matchup

Bakasura
Bakasura
Masters
 
Bakasura
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Diamond III
BigBoyOrigin
Raijin
Diamond III
Level 60
God Stats
2W - 0L
1,733 SR
Queue Stats
62W - 44L
2,490 MMR
Party 3
Cerberus
Cerberus
Diamond III
Brendansbolts
Cerberus
Diamond III
Level 139
God Stats
16W - 15L
1,567 SR
Queue Stats
593W - 534L
2,445 MMR
Party 3
Merlin
Merlin
Diamond III
Immajeanyus
Merlin
Diamond III
Level 160
God Stats
53W - 52L
1,777 SR
Queue Stats
361W - 311L
2,689 MMR
Party 1
Hou Yi
Hou Yi
Diamond III
Lebus
Hou Yi
Diamond III
Level 87
God Stats
7W - 5L
1,621 SR
Queue Stats
156W - 152L
2,632 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 110
1,640 SR
2,351 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,591 SR
2,118 MMR
Erlang Shen
Erlang Shen
Diamond II
 
Erlang Shen
Diamond II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Geb
Geb
Diamond I
 
Geb
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
MeeknKorg
Cu Chulainn
Diamond III
Level 77
God Stats
4W - 6L
1,599 SR
Queue Stats
187W - 153L
2,303 MMR
Party 2
Hel
Hel
Diamond I
Paul
Hel
Diamond I
Level 160
God Stats
0W - 1L
1,749 SR
Queue Stats
4W - 3L
2,853 MMR
Party 4
Jing Wei
Jing Wei
Diamond II
opboy5
Jing Wei
Diamond II
Level 89
God Stats
9W - 14L
1,606 SR
Queue Stats
542W - 522L
2,435 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
0 / 0 / 0
3,942
657
621
2,837
807
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
6
0 / 1 / 0
3,693
616
436
2,024
1,352
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

Cerberus
Brendansbolts
Cerberus
6
0 / 0 / 0
3,680
613
1,177
1,091
347
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
7
0 / 0 / 0
4,067
678
355
1,328
320
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hou Yi
Lebus
Hou Yi
6
0 / 0 / 0
3,769
628
1,882
1,421
356
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
CamazotzThorPersephoneYemojaAphrodite

VS

Bans
UllrKing ArthurXbalanqueAmaterasuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
6
1 / 0 / 0
4,259
710
709
2,778
864
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Geb
 
Geb
6
0 / 0 / 1
3,737
623
1,089
1,733
571
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Cu Chulainn
MeeknKorg
Cu Chulainn
1
0 / 0 / 0
2,662
444
0
0
0
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Hel
Paul
Hel
8
0 / 0 / 0
4,326
721
1,182
1,561
385
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
opboy5
Jing Wei
6
0 / 0 / 0
3,618
603
1,042
2,451
403
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
0
0
0
L
Erlang Shen
 
Erlang Shen
1
0
0
1
L
Geb
 
Geb
0
0
1
0.5
W
Raijin
0
1
0
0
W
Cerberus
Brendansbolts
Cerberus
0
0
0
0
W
Merlin
0
0
0
0
W
Hou Yi
Lebus
Hou Yi
0
0
0
0
L
Cu Chulainn
MeeknKorg
Cu Chulainn
0
0
0
0
L
Hel
Paul
Hel
0
0
0
0
L
Jing Wei
opboy5
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,471
Damage
4,022
8,701
Taken
8,523
3,182
Mitigated
2,223
3,632
Healing
3,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
621
423
0
1,743
2,837
807
0
989
1,848
0
12,212
L
Erlang Shen
 
Erlang Shen
709
181
0
1,376
2,778
864
0
620
2,122
0
16,567
L
Geb
 
Geb
1,089
334
0
902
1,733
571
0
581
1,152
6,523
0
W
Raijin
436
228
0
657
2,024
1,352
396
889
1,135
11,587
0
W
Cerberus
Brendansbolts
Cerberus
1,177
31
0
190
1,091
347
0
31
1,060
5,628
0
W
Merlin
355
110
0
306
1,328
320
0
284
1,044
25,810
0
W
Hou Yi
Lebus
Hou Yi
1,882
675
0
736
1,421
356
0
78
1,343
0
16,169
L
Cu Chulainn
MeeknKorg
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Hel
Paul
Hel
1,182
95
0
215
1,561
385
0
409
1,081
26,827
0
L
Jing Wei
opboy5
Jing Wei
1,042
641
0
1,103
2,451
403
0
358
2,093
0
11,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,151
Gold Earned
18,602
168
Minions Killed
146
0
Camps Cleared
0
569,898
Distance Traveled
475,212
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,942
657
45
8
0
139,126
3
L
Erlang Shen
4,259
710
43
7
0
120,901
0
L
Geb
3,737
623
7
1
0
110,033
2
W
Raijin
3,693
616
13
2
0
79,580
0
W
Cerberus
3,680
613
10
2
0
120,190
2
W
Merlin
4,067
678
68
11
0
127,728
3
W
Hou Yi
3,769
628
32
5
0
103,274
1
L
Cu Chulainn
2,662
444
0
0
0
19,229
1
L
Hel
4,326
721
68
11
0
129,396
2
L
Jing Wei
3,618
603
28
5
0
95,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role