Player Matchup

Anubis
Anubis
CareLessDuck461
Anubis
Level 20
God Stats
17W - 10L
1,616 SR
Queue Stats
77W - 66L
1,288 Elo+
Party 1
Achilles
Achilles
DuckyTrash1234
Achilles
Level 35
God Stats
10W - 8L
1,625 SR
Queue Stats
249W - 227L
1,287 Elo+
Party 1
Bakasura
Bakasura
FakeSubset598
Bakasura
Level 26
God Stats
37W - 46L
1,421 SR
Queue Stats
141W - 117L
1,363 Elo+
Party 1
Team Averages
Level 27
1,554 SR
1,313 Elo+

VS

Team Averages
Level 18
1,593 SR
1,148 Elo+
Hercules
Hercules
SurfaceGem36724
Hercules
Level 17
God Stats
13W - 5L
1,674 SR
Queue Stats
101W - 114L
1,305 Elo+
Solo
Arachne
Arachne
YTAriseKing
Arachne
Level 23
God Stats
3W - 5L
1,819 SR
Queue Stats
20W - 37L
1,093 Elo+
Solo
Neith
Neith
cheese2grilled
Neith
Level 14
God Stats
6W - 9L
1,285 SR
Queue Stats
210W - 237L
1,047 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 11
13,530
677
18,408
19,505
10,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
15
4 / 9 / 10
13,806
690
18,544
21,653
22,481
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
FakeSubset598
Bakasura
18
14 / 9 / 4
15,622
781
27,508
22,398
10,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
13 / 6 / 7
14,965
748
24,733
32,144
45,343
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
YTAriseKing
Arachne
16
9 / 5 / 10
14,123
706
15,442
28,676
11,601
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

16
4 / 11 / 11
13,278
664
9,482
17,973
6,106
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
54
22
Kills
26
26
Deaths
22
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
8
11
1.19
W
Achilles
4
9
10
1
W
Bakasura
FakeSubset598
Bakasura
14
9
4
1.78
L
Hercules
13
6
7
2.75
L
Arachne
YTAriseKing
Arachne
9
5
10
2.8
L
4
11
11
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,460
Damage
49,657
63,556
Taken
78,793
43,123
Mitigated
63,050
15,102
Healing
24,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,408
2,031
641
2,923
19,505
10,369
1,077
0
19,505
38,949
0
W
Achilles
18,544
8,902
255
4,534
21,653
22,481
1,646
0
21,653
0
42,398
W
Bakasura
FakeSubset598
Bakasura
27,508
18,594
0
6,749
22,398
10,273
1,179
9
22,389
0
70,402
L
Hercules
24,733
10,300
730
12,773
32,144
45,343
407
6,609
23,050
0
65,356
L
Arachne
YTAriseKing
Arachne
15,442
11,288
147
9,611
28,676
11,601
165
7,690
19,568
0
32,406
L
9,482
5,172
0
1,008
17,973
6,106
715
4,128
13,056
0
47,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,958
Gold Earned
42,366
160
Minions Killed
143
0
Camps Cleared
0
1,023,098
Distance Traveled
891,601
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,530
677
37
2
0
316,372
1
W
Achilles
13,806
690
38
2
0
345,547
1
W
Bakasura
15,622
781
85
4
0
361,179
0
L
Hercules
14,965
748
73
4
0
328,761
1
L
Arachne
14,123
706
23
1
0
300,541
0
L
Neith
13,278
664
47
2
0
262,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role