Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
LeftToDieAlone
Thanatos
Level 16
God Stats
4W - 10L
1,500 SR
Queue Stats
39W - 28L
1,480 Elo+
Party 1
Yemoja
Yemoja
Tarue_Sensei
Yemoja
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 165L
1,459 Elo+
Party 1
Team Averages
Level 68
1,500 SR
1,480 Elo+

VS

Team Averages
Level 11
1,457 SR
1,447 Elo+
Athena
Athena
Ellmo llete
Athena
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Susano
Susano
Japeracus
Susano
Level 7
God Stats
0W - 2L
1,191 SR
Queue Stats
11W - 9L
1,357 Elo+
Solo
Janus
Janus
Lewinatti
Janus
Level 14
God Stats
3W - 9L
1,678 SR
Queue Stats
7W - 11L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
7 / 1 / 8
10,854
724
15,641
5,597
1,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
13
7 / 4 / 9
10,320
688
5,890
8,689
2,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
14
3 / 0 / 12
9,979
665
7,114
7,924
4,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
0 / 7 / 1
8,170
545
717
16,028
11,410
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
Japeracus
Susano
9
0 / 5 / 3
8,111
541
5,294
9,264
3,241
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Lewinatti
Janus
13
4 / 5 / 0
9,832
655
7,938
11,383
4,179
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
4
5
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
8
11
L
Athena
0
7
1
0.07
L
Susano
Japeracus
Susano
0
5
3
0.3
W
Thanatos
7
4
9
2.88
L
Janus
Lewinatti
Janus
4
5
0
0.8
W
Yemoja
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,645
Damage
13,949
22,210
Taken
36,675
8,496
Mitigated
18,830
6,616
Healing
1,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,641
1,507
0
1,465
5,597
1,536
2,008
1,446
4,151
62,090
0
L
Athena
717
313
135
430
16,028
11,410
0
8,485
7,543
11,872
0
L
Susano
Japeracus
Susano
5,294
575
0
348
9,264
3,241
0
5,252
4,012
0
19,923
W
Thanatos
5,890
1,328
0
4,151
8,689
2,114
62
4,404
4,285
0
16,949
L
Janus
Lewinatti
Janus
7,938
658
0
825
11,383
4,179
826
9,046
2,337
45,328
0
W
Yemoja
7,114
751
1,000
0
7,924
4,846
542
2,873
5,051
31,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,153
Gold Earned
26,113
145
Minions Killed
121
0
Camps Cleared
0
719,557
Distance Traveled
636,488
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,854
724
79
5
0
255,604
5
L
Athena
8,170
545
20
1
0
190,370
0
L
Susano
8,111
541
30
2
0
210,099
0
W
Thanatos
10,320
688
22
1
0
223,437
0
L
Janus
9,832
655
71
5
0
236,019
0
W
Yemoja
9,979
665
44
3
0
240,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role