Player Matchup

Horus
Horus
 
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
CLAYmoreKILLS11
Ne Zha
Level 69
God Stats
33W - 29L
1,563 SR
Queue Stats
102W - 104L
1,513 Elo+
Solo
He Bo
He Bo
DirtyyMartini
He Bo
Level 36
God Stats
7W - 1L
1,633 SR
Queue Stats
20W - 13L
1,663 Elo+
Party 2
Team Averages
Level 81
1,565 SR
1,559 Elo+

VS

Team Averages
Level 102
1,545 SR
1,541 Elo+
Nemesis
Nemesis
DragonWarrior500
Nemesis
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 85L
1,585 Elo+
Party 1
Chang'e
Chang'e
Vamanaa
Chang'e
Level 128
God Stats
1W - 1L
1,624 SR
Queue Stats
130W - 112L
1,655 Elo+
Party 1
Kuzenbo
Kuzenbo
drbuttmoncho0
Kuzenbo
Level 35
God Stats
4W - 5L
1,512 SR
Queue Stats
55W - 49L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
9 / 0 / 8
11,985
705
16,400
13,109
5,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 0 / 12
11,692
688
15,648
12,415
7,892
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 2 / 11
11,282
664
9,601
4,445
1,489
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
9,615
566
5,287
14,867
4,038
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Vamanaa
Chang'e
13
1 / 6 / 1
9,514
560
6,760
14,131
2,618
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
11
0 / 7 / 2
8,943
526
5,787
19,527
24,172
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
19
Kills
2
2
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
9
0
8
13
W
6
0
12
12
W
4
2
11
4.75
L
1
6
1
0.25
L
Chang'e
Vamanaa
Chang'e
1
6
1
0.25
L
Kuzenbo
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,649
Damage
17,834
29,969
Taken
48,525
15,054
Mitigated
30,828
11,474
Healing
9,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
16,400
7,092
1,297
2,800
13,109
5,673
1,181
4,627
8,482
0
49,546
W
15,648
5,402
1,368
4,895
12,415
7,892
800
4,138
8,277
0
59,759
W
9,601
274
0
1,114
4,445
1,489
394
2,673
1,772
46,275
0
L
5,287
1,504
0
1,620
14,867
4,038
0
3,296
11,571
0
50,166
L
Chang'e
Vamanaa
Chang'e
6,760
428
2,680
5,095
14,131
2,618
0
1,337
12,794
32,410
0
L
Kuzenbo
5,787
1,787
0
0
19,527
24,172
22
5,055
14,472
23,981
1,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,959
Gold Earned
28,072
192
Minions Killed
159
0
Camps Cleared
0
978,210
Distance Traveled
842,992
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,985
705
56
3
0
331,103
6
W
Ne Zha
11,692
688
71
4
0
350,768
6
W
He Bo
11,282
664
65
4
0
296,339
0
L
Nemesis
9,615
566
79
5
0
307,196
6
L
Chang'e
9,514
560
62
4
0
254,879
1
L
Kuzenbo
8,943
526
18
1
0
280,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role