Player Matchup

Hel
Hel
LIFRID
Hel
Level 87
God Stats
2W - 1L
1,566 SR
Queue Stats
82W - 88L
1,382 Elo+
Party 1
Izanami
Izanami
ZloiPETYX
Izanami
Level 61
God Stats
4W - 1L
1,727 SR
Queue Stats
59W - 63L
1,431 Elo+
Party 1
Ymir
Ymir
troosha1
Ymir
Level 23
God Stats
11W - 12L
1,454 SR
Queue Stats
63W - 82L
1,311 Elo+
Party 1
Team Averages
Level 57
1,582 SR
1,374 Elo+

VS

Team Averages
Level 21
1,660 SR
1,270 Elo+
He Bo
He Bo
AdmiralOtter
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,167 Elo+
Party 2
Bastet
Bastet
Cpgast
Bastet
Level 14
God Stats
0W - 1L
1,847 SR
Queue Stats
12W - 12L
1,437 Elo+
Party 2
Jormungandr
Jormungandr
SangtaKlas
Jormungandr
Level 31
God Stats
1W - 2L
1,634 SR
Queue Stats
9W - 7L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
LIFRID
Hel
20
6 / 7 / 5
20,993
600
18,611
26,619
14,499
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ZloiPETYX
Izanami
20
5 / 6 / 6
20,874
596
18,983
26,709
9,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
20
3 / 3 / 11
20,093
574
12,495
30,954
39,995
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 7
20,302
580
27,075
18,640
6,740
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bastet
Cpgast
Bastet
20
4 / 5 / 9
19,569
559
21,551
23,939
10,647
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
SangtaKlas
Jormungandr
20
5 / 2 / 8
21,661
619
20,103
32,708
33,316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
14
Kills
16
16
Deaths
14
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
7
7
1.5
L
Bastet
Cpgast
Bastet
4
5
9
1.7
W
Hel
LIFRID
Hel
6
7
5
1.21
L
Jormungandr
SangtaKlas
Jormungandr
5
2
8
4.5
W
Izanami
ZloiPETYX
Izanami
5
6
6
1.33
W
Ymir
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,089
Damage
68,729
84,282
Taken
75,287
63,922
Mitigated
50,703
42,526
Healing
15,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,075
1,157
0
3,272
18,640
6,740
0
8,152
10,488
125,284
0
L
Bastet
Cpgast
Bastet
21,551
4,469
0
3,892
23,939
10,647
547
11,718
12,221
0
111,045
W
Hel
LIFRID
Hel
18,611
1,373
11,344
14,092
26,619
14,499
1,043
16,546
10,073
112,597
0
L
Jormungandr
SangtaKlas
Jormungandr
20,103
3,686
0
8,033
32,708
33,316
396
12,543
20,165
145,873
0
W
Izanami
ZloiPETYX
Izanami
18,983
10,662
0
6,109
26,709
9,428
1,458
17,211
9,498
0
220,506
W
Ymir
12,495
2,763
318
10,663
30,954
39,995
443
14,116
16,838
39,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,960
Gold Earned
61,532
409
Minions Killed
353
0
Camps Cleared
0
1,675,171
Distance Traveled
1,745,782
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
20,302
580
104
3
0
526,661
1
L
Bastet
19,569
559
108
3
0
630,136
3
W
Hel
20,993
600
134
4
0
510,631
0
L
Jormungandr
21,661
619
141
4
0
588,985
4
W
Izanami
20,874
596
236
7
0
556,466
12
W
Ymir
20,093
574
39
1
0
608,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role