Player Matchup

Vamana
Vamana
 
Vamana
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
FranzIta92
Anubis
Level 104
God Stats
2W - 3L
1,306 SR
Queue Stats
57W - 64L
1,414 Elo+
Party 1
Cerberus
Cerberus
KingKarl35
Cerberus
Level 157
God Stats
18W - 10L
1,599 SR
Queue Stats
889W - 964L
1,462 Elo+
Party 1
Merlin
Merlin
seiler1akk
Merlin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 190L
1,491 Elo+
Party 1
Janus
Janus
xFrost_One_
Janus
Level 128
God Stats
1W - 1L
1,308 SR
Queue Stats
44W - 62L
1,547 Elo+
Party 1
Team Averages
Level 138
1,443 SR
1,483 Elo+

VS

Team Averages
Level 125
1,435 SR
1,472 Elo+
Fenrir
Fenrir
Dridroid
Fenrir
Level 138
God Stats
5W - 3L
1,495 SR
Queue Stats
89W - 81L
1,548 Elo+
Solo
Discordia
Discordia
Schiefer_1
Discordia
Level 153
God Stats
5W - 2L
1,653 SR
Queue Stats
507W - 540L
1,471 Elo+
Solo
Skadi
Skadi
Thoby_Jukes
Skadi
Level 105
God Stats
1W - 4L
1,362 SR
Queue Stats
78W - 90L
1,417 Elo+
Solo
Kukulkan
Kukulkan
weqwewewsad
Kukulkan
Level 146
God Stats
2W - 5L
1,167 SR
Queue Stats
285W - 295L
1,473 Elo+
Solo
Achilles
Achilles
winterd89
Achilles
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 123L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
7 / 6 / 12
12,337
771
10,634
19,254
17,262
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
FranzIta92
Anubis
19
7 / 6 / 12
12,130
758
11,237
16,631
9,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
KingKarl35
Cerberus
19
1 / 5 / 17
11,150
697
10,432
26,001
31,548
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
seiler1akk
Merlin
20
8 / 5 / 12
12,776
799
17,649
17,732
8,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 3 / 15
11,532
721
12,359
11,403
5,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dridroid
Fenrir
19
11 / 8 / 10
12,997
812
13,752
14,772
5,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Schiefer_1
Discordia
20
5 / 2 / 9
11,567
723
20,690
5,372
2,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 5 / 14
10,385
649
15,897
16,325
5,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
weqwewewsad
Kukulkan
20
6 / 6 / 14
12,148
759
19,718
17,369
6,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Achilles
winterd89
Achilles
16
1 / 6 / 8
9,775
611
7,757
19,171
26,448
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
80
26
Kills
25
25
Deaths
27
68
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
6
12
2.17
L
Fenrir
Dridroid
Fenrir
11
8
10
2
W
Anubis
FranzIta92
Anubis
7
6
12
2.17
W
Cerberus
KingKarl35
Cerberus
1
5
17
1.9
L
Discordia
Schiefer_1
Discordia
5
2
9
4.75
L
2
5
14
1.8
W
Merlin
seiler1akk
Merlin
8
5
12
2.8
L
Kukulkan
weqwewewsad
Kukulkan
6
6
14
2.17
L
Achilles
winterd89
Achilles
1
6
8
0.83
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,311
Damage
77,814
91,021
Taken
73,009
72,670
Mitigated
46,849
27,110
Healing
25,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,634
4,376
1,988
6,111
19,254
17,262
329
7,546
11,708
0
17,146
L
Fenrir
Dridroid
Fenrir
13,752
3,359
1,517
2,513
14,772
5,706
441
9,341
5,431
0
16,147
W
Anubis
FranzIta92
Anubis
11,237
1,555
3,565
5,050
16,631
9,251
933
6,845
9,786
33,414
0
W
Cerberus
KingKarl35
Cerberus
10,432
626
70
3,526
26,001
31,548
1,175
12,789
13,212
27,329
0
L
Discordia
Schiefer_1
Discordia
20,690
447
1,230
940
5,372
2,519
515
2,893
2,479
45,082
0
L
15,897
5,437
2,207
3,753
16,325
5,496
837
12,171
4,154
0
31,223
W
Merlin
seiler1akk
Merlin
17,649
1,476
1,292
4,724
17,732
8,977
1,609
7,420
10,312
45,589
0
L
Kukulkan
weqwewewsad
Kukulkan
19,718
472
2,021
6,005
17,369
6,680
900
14,384
2,985
36,915
0
L
Achilles
winterd89
Achilles
7,757
1,926
929
4,007
19,171
26,448
409
12,888
6,283
0
15,339
W
12,359
266
110
674
11,403
5,632
1,101
5,808
5,595
22,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,925
Gold Earned
56,872
186
Minions Killed
149
0
Camps Cleared
0
1,323,391
Distance Traveled
1,402,659
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,337
771
10
1
0
313,863
0
L
Fenrir
12,997
812
8
1
0
270,420
5
W
Anubis
12,130
758
54
3
0
262,073
0
W
Cerberus
11,150
697
47
3
0
218,296
0
L
Discordia
11,567
723
57
4
0
274,418
7
L
Skadi
10,385
649
23
1
0
301,664
5
W
Merlin
12,776
799
47
3
0
242,308
0
L
Kukulkan
12,148
759
49
3
0
263,822
0
L
Achilles
9,775
611
12
1
0
292,335
1
W
Janus
11,532
721
28
2
0
286,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role