Player Matchup

Cabrakan
Cabrakan
Bronze III
AFRICAN REB3L
Cabrakan
Bronze III
Level 59
God Stats
1W - 0L
1,508 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold V
Crystal General
Ymir
Gold V
Level 98
God Stats
4W - 1L
1,632 SR
Queue Stats
35W - 18L
1,708 MMR
Party 1
Medusa
Medusa
Gold V
vI Rock Iv
Medusa
Gold V
Level 124
God Stats
2W - 0L
1,621 SR
Queue Stats
3W - 0L
1,714 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,587 SR
1,641 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 40
1,520 SR
1,459 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 34
God Stats
0W - 1L
1,618 SR
Queue Stats
2W - 5L
1,377 MMR
Solo
Hercules
Hercules
Silver II
coot smol trap
Hercules
Silver II
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 16L
1,500 MMR
Party 2
Chang'e
Chang'e
Bronze III
manqekyo
Chang'e
Bronze III
Level 51
God Stats
0W - 1L
1,442 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AFRICAN REB3L
Cabrakan
13
7 / 1 / 13
10,526
752
4,528
7,633
6,571
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 6 / 18
10,189
728
6,998
14,931
5,481
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
vI Rock Iv
Medusa
16
12 / 0 / 10
12,023
859
19,130
8,129
3,341
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
HeimdallrOdinZeusYemojaChaac

VS

Bans
PersephoneHou YiAchillesCupidKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 10 / 1
8,820
630
2,358
13,581
4,800
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
13
0 / 6 / 6
8,785
628
7,365
13,860
10,614
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
manqekyo
Chang'e
14
5 / 6 / 1
10,191
728
9,940
11,173
5,815
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
22
Kills
7
7
Deaths
22
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
10
1
0.25
W
Cabrakan
AFRICAN REB3L
Cabrakan
7
1
13
13.5
W
3
6
18
2
L
Hercules
0
6
6
0.5
L
Chang'e
manqekyo
Chang'e
5
6
1
0.92
W
Medusa
vI Rock Iv
Medusa
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,656
Damage
19,663
30,693
Taken
38,614
15,393
Mitigated
21,229
6,373
Healing
9,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,358
135
0
1,375
13,581
4,800
0
4,620
8,961
0
31,942
W
Cabrakan
AFRICAN REB3L
Cabrakan
4,528
653
533
530
7,633
6,571
568
2,803
4,830
13,774
0
W
6,998
1,374
768
3,270
14,931
5,481
437
4,678
10,253
35,456
0
L
Hercules
7,365
1,614
0
2,384
13,860
10,614
0
5,140
8,720
0
31,193
L
Chang'e
manqekyo
Chang'e
9,940
579
1,794
3,894
11,173
5,815
0
1,877
9,296
37,988
0
W
Medusa
vI Rock Iv
Medusa
19,130
10,854
0
1,272
8,129
3,341
2,122
2,513
5,616
0
72,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,738
Gold Earned
27,796
156
Minions Killed
148
0
Camps Cleared
0
806,406
Distance Traveled
728,497
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,820
630
49
4
0
228,731
6
W
Cabrakan
10,526
752
20
1
0
277,043
1
W
Ymir
10,189
728
49
4
0
250,474
3
L
Hercules
8,785
628
41
3
0
258,513
3
L
Chang'e
10,191
728
58
4
0
241,253
3
W
Medusa
12,023
859
87
6
0
278,889
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role