Player Matchup

Ullr
Ullr
 
Ullr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
MikeHockuslong
Da Ji
Level 139
God Stats
4W - 2L
1,697 SR
Queue Stats
201W - 205L
1,625 Elo+
Solo
Vulcan
Vulcan
Nicostrophy
Vulcan
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
205W - 185L
1,685 Elo+
Solo
Cerberus
Cerberus
SSeverin
Cerberus
Level 157
God Stats
1W - 2L
1,715 SR
Queue Stats
190W - 128L
1,712 Elo+
Solo
Merlin
Merlin
WorThABiLL
Merlin
Level 153
God Stats
1W - 1L
1,565 SR
Queue Stats
18W - 11L
1,651 Elo+
Party 1
Team Averages
Level 142
1,596 SR
1,635 Elo+

VS

Team Averages
Level 140
1,611 SR
1,580 Elo+
Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AlvinLorus
Raijin
Level 139
God Stats
8W - 4L
1,716 SR
Queue Stats
295W - 294L
1,573 Elo+
Solo
Bacchus
Bacchus
Keenboss
Bacchus
Level 149
God Stats
5W - 2L
1,529 SR
Queue Stats
544W - 520L
1,604 Elo+
Solo
Nu Wa
Nu Wa
TylerGuertin11
Nu Wa
Level 143
God Stats
7W - 0L
1,811 SR
Queue Stats
254W - 225L
1,637 Elo+
Solo
Arachne
Arachne
mcmacatak
Arachne
Level 146
God Stats
12W - 7L
1,500 SR
Queue Stats
520W - 547L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
12 / 6 / 13
13,341
834
22,654
18,016
7,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 6 / 14
11,932
746
11,142
16,945
6,495
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Vulcan
20
9 / 7 / 14
12,866
804
21,853
14,280
6,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
SSeverin
Cerberus
14
0 / 7 / 8
10,000
625
4,790
18,058
12,473
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
WorThABiLL
Merlin
20
5 / 7 / 17
12,846
803
21,033
13,973
5,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
8 / 6 / 17
13,000
813
14,385
16,164
6,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
AlvinLorus
Raijin
17
1 / 9 / 20
10,702
669
9,710
17,691
6,949
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
Keenboss
Bacchus
19
6 / 5 / 20
12,139
759
11,828
18,814
29,566
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
11 / 8 / 17
12,811
801
18,323
17,722
6,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
mcmacatak
Arachne
19
7 / 6 / 14
12,036
752
13,693
19,269
8,661
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
121
33
Kills
33
33
Deaths
34
66
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
12
6
13
3.08
W
Skadi
 
Skadi
8
6
17
2.75
W
Raijin
AlvinLorus
Raijin
1
9
20
1.22
W
Bacchus
Keenboss
Bacchus
6
5
20
3.2
L
7
6
14
2.33
L
Vulcan
9
7
14
2.29
L
Cerberus
SSeverin
Cerberus
0
7
8
0.57
W
11
8
17
2.44
L
Merlin
WorThABiLL
Merlin
5
7
17
1.93
W
Arachne
mcmacatak
Arachne
7
6
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,472
Damage
67,939
81,272
Taken
89,660
38,512
Mitigated
57,604
24,444
Healing
26,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
22,654
8,567
3,637
5,316
18,016
7,481
1,303
8,591
9,425
0
38,515
W
Skadi
 
Skadi
14,385
6,889
1,642
4,178
16,164
6,146
718
8,142
8,022
0
38,598
W
Raijin
AlvinLorus
Raijin
9,710
352
1,507
2,233
17,691
6,949
1,054
10,893
6,798
26,791
0
W
Bacchus
Keenboss
Bacchus
11,828
694
2,880
2,793
18,814
29,566
162
8,256
10,558
23,035
0
L
11,142
1,933
1,021
4,028
16,945
6,495
0
7,995
8,950
0
21,090
L
Vulcan
21,853
5,233
1,255
1,964
14,280
6,343
1,016
7,830
6,450
57,293
0
L
Cerberus
SSeverin
Cerberus
4,790
143
0
3,126
18,058
12,473
0
7,735
10,323
18,278
0
W
18,323
4,743
2,031
2,803
17,722
6,282
1,737
10,814
6,908
41,204
0
L
Merlin
WorThABiLL
Merlin
21,033
519
1,765
2,332
13,973
5,720
432
7,710
6,263
62,718
0
W
Arachne
mcmacatak
Arachne
13,693
9,565
1,389
4,709
19,269
8,661
1,817
9,571
9,698
0
24,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,985
Gold Earned
60,688
246
Minions Killed
168
0
Camps Cleared
0
1,293,700
Distance Traveled
1,308,977
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
13,341
834
42
3
0
264,943
0
W
Skadi
13,000
813
42
3
0
268,368
4
W
Raijin
10,702
669
43
3
0
241,377
0
W
Bacchus
12,139
759
17
1
0
282,529
0
L
Da Ji
11,932
746
22
1
0
252,219
3
L
Vulcan
12,866
804
69
4
0
286,121
0
L
Cerberus
10,000
625
37
2
0
237,363
0
W
Nu Wa
12,811
801
41
3
0
252,218
0
L
Merlin
12,846
803
76
5
0
253,054
2
W
Arachne
12,036
752
25
2
0
264,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role