Player Matchup

He Bo
He Bo
LuigiGamerYT
He Bo
Level 88
God Stats
3W - 5L
1,454 SR
Queue Stats
258W - 269L
1,366 Elo+
Solo
Agni
Agni
MustardKnight
Agni
Level 140
God Stats
5W - 10L
1,166 SR
Queue Stats
784W - 793L
1,443 Elo+
Solo
Izanami
Izanami
Splashpire
Izanami
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,295 Elo+
Solo
Rama
Rama
anteup
Rama
Level 160
God Stats
16W - 12L
1,579 SR
Queue Stats
548W - 540L
1,457 Elo+
Solo
Ah Puch
Ah Puch
iSizzling
Ah Puch
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,433 Elo+
Solo
Team Averages
Level 114
1,440 SR
1,399 Elo+

VS

Team Averages
Level 111
1,472 SR
1,451 Elo+
Serqet
Serqet
ABM_STONER_KING
Serqet
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,414 Elo+
Solo
Fafnir
Fafnir
BohemianPsych0
Fafnir
Level 130
God Stats
14W - 14L
1,523 SR
Queue Stats
514W - 516L
1,476 Elo+
Party 1
Bastet
Bastet
Fadess x Umm
Bastet
Level 85
God Stats
3W - 3L
1,733 SR
Queue Stats
349W - 346L
1,396 Elo+
Party 1
Tyr
Tyr
LE0nidas219
Tyr
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 57L
1,537 Elo+
Solo
Sobek
Sobek
xGhost420Riderx
Sobek
Level 158
God Stats
2W - 7L
1,104 SR
Queue Stats
456W - 447L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 14
8,824
802
9,264
7,814
2,609
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
7 / 2 / 12
9,619
874
10,238
7,037
2,528
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Splashpire
Izanami
16
5 / 3 / 16
9,804
891
11,087
10,682
5,488
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Rama
anteup
Rama
16
7 / 2 / 12
9,708
883
11,249
8,025
3,234
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
iSizzling
Ah Puch
15
4 / 3 / 14
9,355
850
10,004
7,286
2,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
8,069
734
3,303
9,336
3,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 7 / 4
7,236
658
5,479
14,892
14,072
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
14
2 / 5 / 5
8,576
780
8,309
12,611
4,648
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 6 / 6
9,007
819
7,811
12,020
8,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 2 / 3
9,071
825
4,199
15,863
10,415
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
32
27
Kills
11
12
Deaths
27
68
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
0
7
4
0.29
L
Bastet
2
5
5
0.9
L
3
6
6
1
W
4
2
14
5.5
W
7
2
12
6.5
W
Izanami
Splashpire
Izanami
5
3
16
4.33
W
Rama
anteup
Rama
7
2
12
6.5
W
Ah Puch
iSizzling
Ah Puch
4
3
14
3.67
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,842
Damage
29,101
40,844
Taken
64,722
16,621
Mitigated
41,367
17,388
Healing
17,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,303
538
905
942
9,336
3,256
1,071
2,798
6,538
0
8,489
L
5,479
1,205
580
1,864
14,892
14,072
180
7,705
7,187
10,693
0
L
Bastet
8,309
1,105
513
2,102
12,611
4,648
0
5,402
7,209
0
14,728
L
7,811
1,148
705
1,601
12,020
8,976
499
5,484
6,536
0
17,200
W
9,264
1,277
681
1,961
7,814
2,609
643
2,292
5,522
14,491
0
W
10,238
876
543
1,022
7,037
2,528
1,018
1,753
5,189
16,744
0
W
Izanami
Splashpire
Izanami
11,087
6,709
1,176
3,354
10,682
5,488
2,008
1,645
8,776
0
28,276
W
Rama
anteup
Rama
11,249
8,323
1,943
3,861
8,025
3,234
943
2,136
5,889
0
18,548
W
Ah Puch
iSizzling
Ah Puch
10,004
1,344
1,408
1,439
7,286
2,762
533
1,852
5,434
24,568
0
L
4,199
83
631
7,389
15,863
10,415
0
8,117
7,746
13,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,310
Gold Earned
41,959
114
Minions Killed
68
0
Camps Cleared
0
900,992
Distance Traveled
947,929
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,069
734
10
1
0
221,941
3
L
Fafnir
7,236
658
9
1
0
174,759
2
L
Bastet
8,576
780
11
1
0
169,859
0
L
Tyr
9,007
819
21
2
0
185,432
0
W
He Bo
8,824
802
11
1
0
168,853
1
W
Agni
9,619
874
15
1
0
181,970
0
W
Izanami
9,804
891
42
4
0
184,661
0
W
Rama
9,708
883
14
1
0
198,761
0
W
Ah Puch
9,355
850
32
3
0
166,747
3
L
Sobek
9,071
825
17
2
0
195,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role