Player Matchup

Neith
Neith
 
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Medusa
Medusa
K-man5150311
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 148L
1,294 Elo+
Solo
Set
Set
SandinoMV
Set
Level 29
God Stats
10W - 16L
1,440 SR
Queue Stats
255W - 280L
1,231 Elo+
Solo
Fenrir
Fenrir
fifa-18-354
Fenrir
Level 7
God Stats
0W - 1L
1,683 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
greentoto23
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,525 SR
1,405 Elo+

VS

Team Averages
Level 21
1,597 SR
1,157 Elo+
Sobek
Sobek
Oida18
Sobek
Level 24
God Stats
5W - 11L
1,436 SR
Queue Stats
357W - 361L
1,226 Elo+
Solo
Sol
Sol
The Jaykal
Sol
Level 17
God Stats
4W - 2L
1,785 SR
Queue Stats
15W - 21L
1,212 Elo+
Party 1
Cernunnos
Cernunnos
Va1ren
Cernunnos
Level 22
God Stats
2W - 1L
1,587 SR
Queue Stats
19W - 22L
1,194 Elo+
Party 1
Da Ji
Da Ji
alasdiego12
Da Ji
Level 35
God Stats
65W - 41L
1,677 SR
Queue Stats
315W - 356L
1,303 Elo+
Solo
Ymir
Ymir
fallout_davo
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
849 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 13 / 6
8,955
407
3,428
15,013
3,650
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Medusa
16
6 / 8 / 1
10,714
487
14,483
18,100
5,368
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 5 / 3
10,067
458
7,353
18,018
14,308
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
10
2 / 15 / 2
7,432
338
3,420
17,607
9,735
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 20 / 6
9,133
415
10,177
21,665
5,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Oida18
Sobek
17
2 / 1 / 3
11,648
529
4,968
18,404
17,389
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

18
19 / 2 / 16
13,662
621
20,826
13,816
5,339
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
Va1ren
Cernunnos
16
11 / 5 / 10
12,040
547
14,965
12,308
5,206
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
27 / 3 / 6
13,798
627
28,151
15,005
7,330
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 14 / 16
9,509
432
2,469
18,838
10,514
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
112
20
Kills
61
61
Deaths
25
18
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
13
6
0.38
L
Medusa
6
8
1
0.81
W
Sobek
Oida18
Sobek
2
1
3
3.5
L
7
5
3
1.7
W
19
2
16
13.5
W
Cernunnos
Va1ren
Cernunnos
11
5
10
3.2
W
27
3
6
10
W
2
14
16
0.71
L
Fenrir
2
15
2
0.2
L
3
20
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,861
Damage
71,379
90,403
Taken
78,371
38,608
Mitigated
45,778
8,078
Healing
14,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,428
1,811
0
817
15,013
3,650
550
4,770
10,243
0
16,392
L
Medusa
14,483
8,125
0
3,131
18,100
5,368
806
4,138
13,962
0
54,328
W
Sobek
Oida18
Sobek
4,968
1,148
0
7,310
18,404
17,389
2,559
0
18,404
40,389
0
L
7,353
3,525
342
1,974
18,018
14,308
0
6,580
11,438
0
29,917
W
20,826
6,985
291
2,647
13,816
5,339
3,259
0
13,816
80,781
0
W
Cernunnos
Va1ren
Cernunnos
14,965
10,310
0
157
12,308
5,206
8,069
0
12,308
0
56,156
W
28,151
11,294
291
3,056
15,005
7,330
536
0
15,005
0
75,431
W
2,469
1,936
0
650
18,838
10,514
574
0
18,838
9,102
0
L
Fenrir
3,420
907
0
1,564
17,607
9,735
0
6,990
10,617
0
17,381
L
10,177
3,891
0
250
21,665
5,547
0
5,785
15,880
0
21,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,301
Gold Earned
60,657
186
Minions Killed
347
0
Camps Cleared
0
1,459,841
Distance Traveled
1,829,269
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,955
407
16
1
0
269,342
0
L
Medusa
10,714
487
81
4
0
320,114
1
W
Sobek
11,648
529
43
2
0
372,659
1
L
Set
10,067
458
39
2
0
260,423
2
W
Sol
13,662
621
112
5
0
382,571
0
W
Cernunnos
12,040
547
91
4
0
351,886
1
W
Da Ji
13,798
627
90
4
0
426,097
0
W
Ymir
9,509
432
11
1
0
296,056
0
L
Fenrir
7,432
338
26
1
0
288,237
5
L
Da Ji
9,133
415
24
1
0
321,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role