Player Matchup

Anubis
Anubis
BunBun6666
Anubis
Level 18
God Stats
5W - 4L
1,413 SR
Queue Stats
223W - 225L
1,176 Elo+
Solo
Sol
Sol
LSDwaterpistol
Sol
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
145W - 147L
1,309 Elo+
Solo
Neith
Neith
Ritger2901
Neith
Level 15
God Stats
24W - 15L
1,567 SR
Queue Stats
27W - 26L
1,314 Elo+
Solo
Artemis
Artemis
Sarge Skrilla
Artemis
Level 25
God Stats
34W - 35L
1,529 SR
Queue Stats
65W - 84L
1,284 Elo+
Party 1
Fenrir
Fenrir
TheLumpyShart
Fenrir
Level 26
God Stats
24W - 19L
1,711 SR
Queue Stats
51W - 64L
1,345 Elo+
Party 1
Team Averages
Level 22
1,544 SR
1,285 Elo+

VS

Team Averages
Level 35
1,511 SR
1,247 Elo+
Bakasura
Bakasura
 
Bakasura
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
RankGosling2347
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,109 Elo+
Solo
Thor
Thor
xHercules68
Thor
Level 15
God Stats
0W - 3L
1,445 SR
Queue Stats
3W - 8L
1,159 Elo+
Party 2
Artemis
Artemis
xKronos68
Artemis
Level 13
God Stats
3W - 3L
1,567 SR
Queue Stats
4W - 4L
1,249 Elo+
Party 2
Fenrir
Fenrir
xPoseidon68
Fenrir
Level 18
God Stats
3W - 3L
1,543 SR
Queue Stats
5W - 7L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BunBun6666
Anubis
10
4 / 5 / 2
6,762
564
6,816
9,317
4,633
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
5 / 2 / 5
6,894
575
2,804
5,490
1,121
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
11
7 / 2 / 3
7,042
587
4,561
4,679
1,321
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
10
2 / 3 / 3
6,078
507
2,223
5,339
1,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
5 / 4 / 3
6,971
581
5,959
11,077
2,971
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
14 / 1 / 0
9,771
814
14,467
10,688
4,027
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 2 / 1
4,445
370
168
3,816
675
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 7 / 0
4,806
401
1,505
6,617
1,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
xKronos68
Artemis
8
0 / 10 / 0
5,004
417
4,140
8,306
2,009
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
7
1 / 5 / 0
5,068
422
3,267
6,547
1,942
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
23
Kills
15
16
Deaths
25
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
14
1
0
14
W
Anubis
BunBun6666
Anubis
4
5
2
1
W
5
2
5
3.75
L
0
2
1
0.25
W
Neith
7
2
3
4.25
W
Artemis
2
3
3
1.17
W
5
4
3
1.63
L
0
7
0
0
L
Artemis
xKronos68
Artemis
0
10
0
0
L
Fenrir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,363
Damage
23,547
35,902
Taken
35,974
11,349
Mitigated
10,361
12,178
Healing
7,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
14,467
11,097
0
4,682
10,688
4,027
1,063
3,653
7,035
0
54,385
W
Anubis
BunBun6666
Anubis
6,816
1,374
0
1,379
9,317
4,633
761
0
8,542
26,353
0
W
2,804
756
0
2,349
5,490
1,121
2,284
0
5,280
25,319
0
L
168
102
85
1,186
3,816
675
79
1,030
2,786
0
5,856
W
Neith
4,561
2,558
330
1,142
4,679
1,321
1,780
0
4,335
0
38,405
W
Artemis
2,223
1,302
0
417
5,339
1,303
448
0
5,130
0
18,432
W
5,959
2,528
306
6,255
11,077
2,971
0
0
10,446
0
29,548
L
1,505
471
0
0
6,617
1,708
701
1,166
5,451
0
8,593
L
Artemis
xKronos68
Artemis
4,140
2,653
0
0
8,306
2,009
831
3,771
4,535
0
16,820
L
Fenrir
3,267
1,102
159
1,031
6,547
1,942
922
0
6,547
0
12,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,747
Gold Earned
29,094
224
Minions Killed
187
0
Camps Cleared
0
970,425
Distance Traveled
993,586
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,771
814
111
9
0
283,340
0
W
Anubis
6,762
564
43
4
0
180,988
1
W
Sol
6,894
575
59
5
0
208,983
0
L
Guan Yu
4,445
370
11
1
0
99,229
0
W
Neith
7,042
587
58
5
0
194,144
0
W
Artemis
6,078
507
24
2
0
199,244
0
W
Fenrir
6,971
581
40
3
0
187,066
0
L
Thor
4,806
401
17
1
0
209,414
0
L
Artemis
5,004
417
21
2
0
181,154
1
L
Fenrir
5,068
422
27
2
0
220,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role