Player Matchup

Mercury
Mercury
Platinum I
autoattackgeb
Mercury
Platinum I
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 48L
2,353 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 57
1,500 SR
2,353 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,515 SR
2,207 MMR
Ymir
Ymir
Platinum II
ShiftTeamNYC
Ymir
Platinum II
Level 129
God Stats
9W - 24L
1,515 SR
Queue Stats
213W - 177L
2,207 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
2 / 0 / 0
12,874
805
10,468
14,712
8,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
KaliHeimdallrHeraSkadiUllr

VS

Bans
He BoIzanamiHadesPoseidonBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 0
11,097
694
8,246
17,035
16,088
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Mercury
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,468
Damage
8,246
14,712
Taken
17,035
8,532
Mitigated
16,088
2,922
Healing
2,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,246
2,554
0
2,150
17,035
16,088
0
712
16,323
84,086
0
W
Mercury
10,468
5,429
0
2,922
14,712
8,532
3,433
8,340
6,372
714
120,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,874
Gold Earned
11,097
170
Minions Killed
135
0
Camps Cleared
0
366,169
Distance Traveled
260,078
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,097
694
135
8
0
260,078
4
W
Mercury
12,874
805
170
11
0
366,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role