Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
34W - 45L
1,533 SR
Queue Stats
56W - 93L
1,213 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 17
God Stats
32W - 29L
1,576 SR
Queue Stats
38W - 37L
1,352 Elo+
Party 2
Cupid
Cupid
Carlos_YamalPR
Cupid
Level 16
God Stats
27W - 26L
1,452 SR
Queue Stats
41W - 43L
1,253 Elo+
Solo
Team Averages
Level 33
1,520 SR
1,273 Elo+

VS

Team Averages
Level 50
1,390 SR
1,252 Elo+
Cerberus
Cerberus
BlaquePariah
Cerberus
Level 101
God Stats
3W - 5L
1,294 SR
Queue Stats
167W - 190L
1,336 Elo+
Party 1
Sobek
Sobek
FURIOUS-MAX
Sobek
Level 19
God Stats
60W - 40L
1,482 SR
Queue Stats
79W - 86L
1,186 Elo+
Solo
Chaac
Chaac
Ricandookster35
Chaac
Level 31
God Stats
5W - 6L
1,394 SR
Queue Stats
99W - 123L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 5 / 13
14,763
671
29,023
14,490
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
16
4 / 3 / 16
13,752
625
18,779
22,284
27,440
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
12 / 3 / 9
15,416
701
30,082
20,290
7,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlaquePariah
Cerberus
15
5 / 8 / 5
14,005
637
17,387
35,118
39,372
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 6 / 6
14,151
643
14,246
31,142
44,201
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 9 / 5
12,369
562
11,733
30,050
18,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
23
Kills
11
11
Deaths
23
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
5
13
2.7
W
King Arthur
 
King Arthur
4
3
16
4
L
Cerberus
BlaquePariah
Cerberus
5
8
5
0.94
W
12
3
9
5.5
L
4
6
6
1.17
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,884
Damage
43,366
57,064
Taken
96,310
39,260
Mitigated
102,527
20,853
Healing
25,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
29,023
2,087
1,500
3,079
14,490
4,663
241
10,391
4,099
73,820
0
W
King Arthur
 
King Arthur
18,779
1,714
450
8,388
22,284
27,440
63
8,923
13,361
984
39,518
L
Cerberus
BlaquePariah
Cerberus
17,387
1,601
660
8,749
35,118
39,372
58
7,662
27,162
50,784
0
W
30,082
17,754
1,558
5,878
20,290
7,157
2,055
12,323
7,967
0
69,594
L
14,246
940
297
5,271
31,142
44,201
0
10,962
20,180
37,507
0
L
11,733
5,728
908
10,023
30,050
18,954
0
11,176
18,874
0
55,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,931
Gold Earned
40,525
190
Minions Killed
196
0
Camps Cleared
0
1,166,817
Distance Traveled
1,055,127
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,763
671
85
4
0
364,215
0
W
King Arthur
13,752
625
23
1
0
379,996
0
L
Cerberus
14,005
637
89
4
0
362,783
1
W
Cupid
15,416
701
82
4
0
422,606
0
L
Sobek
14,151
643
44
2
0
356,775
8
L
Chaac
12,369
562
63
3
0
335,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role