Player Matchup

Hun Batz
Hun Batz
BigPaPaMinnish
Hun Batz
Level 14
God Stats
3W - 4L
1,684 SR
Queue Stats
107W - 135L
1,338 Elo+
Party 1
Anubis
Anubis
TerpatiP
Anubis
Level 29
God Stats
36W - 34L
1,362 SR
Queue Stats
244W - 371L
1,273 Elo+
Solo
Horus
Horus
matazano45
Horus
Level 26
God Stats
3W - 2L
1,699 SR
Queue Stats
96W - 125L
1,313 Elo+
Party 1
Team Averages
Level 23
1,582 SR
1,308 Elo+

VS

Team Averages
Level 28
1,437 SR
1,319 Elo+
Terra
Terra
Eagullfly
Terra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,088 Elo+
Solo
Fenrir
Fenrir
RackxBrns
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,470 Elo+
Party 2
Heimdallr
Heimdallr
Sindxr
Heimdallr
Level 47
God Stats
0W - 2L
1,311 SR
Queue Stats
41W - 22L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
14 / 5 / 13
17,051
775
27,209
21,584
13,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
TerpatiP
Anubis
20
16 / 5 / 16
16,878
767
27,051
17,122
8,126
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
19
10 / 4 / 22
15,905
723
15,407
23,848
23,697
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Eagullfly
Terra
18
0 / 11 / 13
14,876
676
6,119
33,379
39,764
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
RackxBrns
Fenrir
15
2 / 17 / 5
12,969
590
11,183
25,350
8,387
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
Sindxr
Heimdallr
19
11 / 12 / 1
16,374
744
28,430
26,601
11,346
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
32
40
Kills
13
14
Deaths
40
51
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
14
5
13
4.1
L
Terra
Eagullfly
Terra
0
11
13
0.59
L
Fenrir
RackxBrns
Fenrir
2
17
5
0.26
L
Heimdallr
Sindxr
Heimdallr
11
12
1
0.96
W
Anubis
TerpatiP
Anubis
16
5
16
4.8
W
Horus
10
4
22
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,667
Damage
45,732
62,554
Taken
85,330
45,744
Mitigated
59,497
28,654
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
27,209
11,220
0
5,480
21,584
13,921
971
2,186
19,398
0
93,258
L
Terra
Eagullfly
Terra
6,119
1,334
1,722
3,710
33,379
39,764
43
11,965
21,414
25,971
0
L
Fenrir
RackxBrns
Fenrir
11,183
2,338
135
1,105
25,350
8,387
0
8,367
16,983
0
34,517
L
Heimdallr
Sindxr
Heimdallr
28,430
16,484
0
3,834
26,601
11,346
1,651
6,735
19,866
0
80,360
W
Anubis
TerpatiP
Anubis
27,051
1,279
0
7,575
17,122
8,126
1,308
2,071
15,051
89,583
0
W
Horus
15,407
8,386
3,381
12,218
23,848
23,697
810
2,545
21,303
0
47,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,834
Gold Earned
44,219
222
Minions Killed
145
0
Camps Cleared
0
1,175,469
Distance Traveled
887,087
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
17,051
775
78
4
0
418,659
0
L
Terra
14,876
676
26
1
0
326,640
0
L
Fenrir
12,969
590
40
2
0
298,256
2
L
Heimdallr
16,374
744
79
4
0
262,191
0
W
Anubis
16,878
767
98
4
0
325,159
2
W
Horus
15,905
723
46
2
0
431,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role