Player Matchup

Ymir
Ymir
Robertito760
Ymir
Level 18
God Stats
7W - 3L
1,234 SR
Queue Stats
15W - 31L
1,122 Elo+
Party 1
Chaac
Chaac
maxi_saravia
Chaac
Level 15
God Stats
4W - 3L
1,595 SR
Queue Stats
11W - 25L
1,114 Elo+
Party 1
Hera
Hera
thugfazo69
Hera
Level 16
God Stats
4W - 2L
1,437 SR
Queue Stats
14W - 29L
1,127 Elo+
Party 1
Team Averages
Level 16
1,422 SR
1,121 Elo+

VS

Team Averages
Level 27
1,269 SR
1,335 Elo+
Ra
Ra
PIEZILLER123
Ra
Level 28
God Stats
3W - 17L
1,172 SR
Queue Stats
105W - 139L
1,261 Elo+
Party 2
Fenrir
Fenrir
Sharkyamum
Fenrir
Level 39
God Stats
4W - 15L
1,293 SR
Queue Stats
179W - 221L
1,243 Elo+
Party 2
Cerberus
Cerberus
X_dark_riders_X
Cerberus
Level 14
God Stats
0W - 1L
1,342 SR
Queue Stats
13W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 6
7,880
716
4,483
5,862
2,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
8 / 0 / 6
9,246
841
11,061
5,518
4,223
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 1 / 8
8,685
790
4,348
3,811
1,210
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,727
702
4,748
8,824
2,626
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Sharkyamum
Fenrir
10
1 / 5 / 2
7,553
687
2,111
11,356
4,732
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
9
0 / 3 / 1
6,842
622
2,479
8,214
4,028
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
3
3
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
2
2
6
2.5
L
Fenrir
Sharkyamum
Fenrir
1
5
2
0.4
L
Cerberus
0
3
1
0.17
W
8
0
6
11
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,892
Damage
9,338
15,191
Taken
28,394
8,132
Mitigated
11,386
5,040
Healing
6,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,748
434
554
1,555
8,824
2,626
0
1,974
6,850
41,955
0
W
4,483
256
0
1,136
5,862
2,699
700
3,089
2,773
21,237
0
L
Fenrir
Sharkyamum
Fenrir
2,111
149
0
3,037
11,356
4,732
0
3,057
8,299
456
27,821
L
Cerberus
2,479
160
0
1,534
8,214
4,028
0
3,981
4,233
14,471
0
W
11,061
2,150
0
2,599
5,518
4,223
1,051
2,862
2,656
0
29,892
W
4,348
1,110
0
1,305
3,811
1,210
1,082
1,475
2,336
22,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,811
Gold Earned
22,122
109
Minions Killed
156
0
Camps Cleared
0
590,997
Distance Traveled
529,320
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,727
702
59
5
0
184,724
2
W
Ymir
7,880
716
36
3
0
167,080
3
L
Fenrir
7,553
687
40
4
0
173,258
3
L
Cerberus
6,842
622
57
5
0
171,338
1
W
Chaac
9,246
841
35
3
0
222,359
3
W
Hera
8,685
790
38
3
0
201,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role