Player Matchup

Janus
Janus
Keithrazzedyou
Janus
Level 27
God Stats
48W - 50L
1,514 SR
Queue Stats
187W - 155L
1,396 Elo+
Party 1
Arachne
Arachne
clutchGEAR3rd
Arachne
Level 28
God Stats
17W - 15L
1,552 SR
Queue Stats
258W - 260L
1,333 Elo+
Party 1
Chaac
Chaac
xdJustice2
Chaac
Level 19
God Stats
33W - 32L
1,516 SR
Queue Stats
63W - 65L
1,379 Elo+
Party 1
Team Averages
Level 25
1,527 SR
1,369 Elo+

VS

Team Averages
Level 14
1,500 SR
1,186 Elo+
Raijin
Raijin
 
Raijin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,220 Elo+
Party 2
Susano
Susano
PriorJarl953066
Susano
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,134 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ShadeWiIson
Kumbhakarna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 11
10,084
776
12,905
2,807
1,041
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
13
11 / 1 / 9
10,654
820
9,818
9,404
3,458
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
12
5 / 1 / 14
9,721
748
4,784
7,175
6,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
0 / 11 / 0
6,958
535
2,244
12,095
3,547
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 9 / 0
7,215
555
3,506
10,866
4,205
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
ShadeWiIson
Kumbhakarna
11
1 / 5 / 0
7,780
598
2,929
13,881
9,022
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
1
25
Kills
1
2
Deaths
25
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
11
0
0
W
9
0
11
14.5
L
0
9
0
0
L
Kumbhakarna
ShadeWiIson
Kumbhakarna
1
5
0
0.2
W
Arachne
11
1
9
15.5
W
Chaac
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,507
Damage
8,679
19,386
Taken
36,842
11,472
Mitigated
16,774
6,720
Healing
3,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,244
437
0
248
12,095
3,547
0
4,887
7,208
19,945
0
W
12,905
1,005
0
1,070
2,807
1,041
1,179
1,814
993
45,077
0
L
3,506
530
0
722
10,866
4,205
0
3,739
7,127
0
25,183
L
Kumbhakarna
ShadeWiIson
Kumbhakarna
2,929
244
0
2,260
13,881
9,022
0
4,399
9,482
21,874
0
W
Arachne
9,818
8,721
0
3,560
9,404
3,458
1,452
2,212
7,192
0
33,660
W
Chaac
4,784
748
0
2,090
7,175
6,973
526
1,271
5,904
0
26,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,459
Gold Earned
21,953
142
Minions Killed
101
0
Camps Cleared
0
678,147
Distance Traveled
515,492
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,958
535
31
2
0
141,490
1
W
Janus
10,084
776
67
5
0
203,324
2
L
Susano
7,215
555
47
4
0
189,717
2
L
Kumbhakarna
7,780
598
23
2
0
184,285
0
W
Arachne
10,654
820
44
3
0
256,129
0
W
Chaac
9,721
748
31
2
0
218,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role