Player Matchup

Fafnir
Fafnir
SenorBaggins
Fafnir
Level 20
God Stats
0W - 1L
1,705 SR
Queue Stats
15W - 14L
1,397 Elo+
Party 1
Hel
Hel
ThatMediocreGuy
Hel
Level 66
God Stats
5W - 8L
1,614 SR
Queue Stats
23W - 21L
1,466 Elo+
Party 1
Rama
Rama
schweethert
Rama
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 83L
1,666 Elo+
Party 1
Team Averages
Level 71
1,606 SR
1,510 Elo+

VS

Team Averages
Level 80
1,608 SR
1,465 Elo+
Kuzenbo
Kuzenbo
ONLYONEWAY_UP187
Kuzenbo
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,434 Elo+
Party 2
Osiris
Osiris
Snakememe
Osiris
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 72L
1,396 Elo+
Party 2
Ne Zha
Ne Zha
Solaire
Ne Zha
Level 126
God Stats
4W - 1L
1,824 SR
Queue Stats
135W - 118L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
17
3 / 2 / 7
13,512
643
13,297
17,348
19,022
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 8 / 1
13,207
629
7,634
18,588
4,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 6
13,644
650
16,644
19,248
5,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 10
14,063
670
10,445
12,875
15,997
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Snakememe
Osiris
16
5 / 4 / 7
13,250
631
14,281
18,943
23,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Solaire
Ne Zha
17
6 / 6 / 7
14,142
673
21,095
20,094
9,598
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
11
Kills
13
13
Deaths
11
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
L
Fafnir
3
2
7
3.25
W
Osiris
Snakememe
Osiris
5
4
7
2.13
W
Ne Zha
Solaire
Ne Zha
6
6
7
1.58
L
4
8
1
0.56
L
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,575
Damage
45,821
55,184
Taken
51,912
29,622
Mitigated
48,870
26,061
Healing
13,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,445
3,888
414
2,399
12,875
15,997
548
6,454
6,421
41,884
0
L
Fafnir
13,297
4,516
0
3,658
17,348
19,022
228
6,128
11,220
36,455
0
W
Osiris
Snakememe
Osiris
14,281
3,602
0
4,622
18,943
23,275
1,206
8,206
10,737
87
48,079
W
Ne Zha
Solaire
Ne Zha
21,095
4,537
0
6,182
20,094
9,598
1,857
6,847
13,247
0
76,298
L
7,634
127
7,160
6,481
18,588
4,973
460
2,943
15,645
73,706
0
L
16,644
10,559
0
8,762
19,248
5,627
0
2,508
16,740
0
111,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,363
Gold Earned
41,455
295
Minions Killed
173
0
Camps Cleared
0
1,079,403
Distance Traveled
1,204,440
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
14,063
670
54
3
0
429,714
2
L
Fafnir
13,512
643
40
2
0
381,573
2
W
Osiris
13,250
631
55
3
0
399,635
3
W
Ne Zha
14,142
673
64
3
0
375,091
1
L
Hel
13,207
629
115
5
0
355,428
0
L
Rama
13,644
650
140
7
0
342,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role