Player Matchup

Neith
Neith
 
Neith
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Maargee
Thoth
Level 41
God Stats
0W - 1L
1,246 SR
Queue Stats
16W - 16L
1,644 Elo+
Party 1
Hercules
Hercules
deathgamings
Hercules
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,289 Elo+
Party 1
Team Averages
Level 59
1,415 SR
1,478 Elo+

VS

Team Averages
Level 50
1,517 SR
1,413 Elo+
Nu Wa
Nu Wa
ChanceSoAcid3
Nu Wa
Level 48
God Stats
9W - 10L
1,548 SR
Queue Stats
97W - 102L
1,393 Elo+
Solo
Chaac
Chaac
FergieFett
Chaac
Level 37
God Stats
2W - 7L
1,619 SR
Queue Stats
60W - 54L
1,520 Elo+
Party 2
Sobek
Sobek
l The Hound I
Sobek
Level 64
God Stats
4W - 4L
1,384 SR
Queue Stats
74W - 109L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 6 / 3
8,859
591
9,094
12,353
3,723
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thoth
Maargee
Thoth
12
1 / 6 / 3
8,614
574
7,114
10,215
2,906
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
deathgamings
Hercules
11
2 / 7 / 0
8,488
566
5,939
16,877
8,555
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 8
11,499
767
14,597
7,314
2,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
16
8 / 0 / 11
11,438
763
15,018
11,642
6,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
1 / 4 / 10
9,993
666
3,018
14,358
9,648
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
19
19
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
6
3
0.58
W
10
1
8
14
W
Chaac
8
0
11
13.5
L
Thoth
Maargee
Thoth
1
6
3
0.42
L
Hercules
deathgamings
Hercules
2
7
0
0.29
W
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,147
Damage
32,633
39,445
Taken
33,314
15,184
Mitigated
18,545
6,495
Healing
14,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,094
2,590
0
1,742
12,353
3,723
1,260
5,918
6,435
0
45,047
W
14,597
2,254
134
1,758
7,314
2,780
1,391
1,292
6,022
61,589
0
W
Chaac
15,018
1,515
0
5,591
11,642
6,117
813
3,382
8,260
0
57,347
L
Thoth
Maargee
Thoth
7,114
316
440
986
10,215
2,906
0
3,735
6,480
26,788
0
L
Hercules
deathgamings
Hercules
5,939
1,073
151
3,176
16,877
8,555
0
8,002
8,875
0
21,388
W
3,018
2
1,247
5,271
14,358
9,648
522
2,492
11,866
13,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,961
Gold Earned
32,930
138
Minions Killed
184
0
Camps Cleared
0
682,262
Distance Traveled
793,439
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,859
591
47
3
0
227,861
1
W
Nu Wa
11,499
767
87
6
0
242,785
1
W
Chaac
11,438
763
83
6
0
304,871
1
L
Thoth
8,614
574
53
4
0
231,927
5
L
Hercules
8,488
566
38
3
0
222,474
0
W
Sobek
9,993
666
14
1
0
245,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role