Player Matchup

Raijin
Raijin
Silver II
 
Raijin
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver IV
 
Arachne
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver IV
 
Rama
Silver IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver IV
AbraxasOthella
Hel
Silver IV
Level 158
God Stats
69W - 62L
1,548 SR
Queue Stats
259W - 250L
1,370 MMR
Solo
Jormungandr
Jormungandr
Silver II
Shirøº
Jormungandr
Silver II
Level 160
God Stats
2W - 3L
1,748 SR
Queue Stats
343W - 357L
1,387 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,559 SR
1,451 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,656 SR
1,402 MMR
Bellona
Bellona
Silver III
 
Bellona
Silver III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold IV
PfinkeDink
Pele
Gold IV
Level 142
God Stats
7W - 4L
1,588 SR
Queue Stats
44W - 34L
1,588 MMR
Party 1
Merlin
Merlin
Silver III
TheGalacticNut
Merlin
Silver III
Level 121
God Stats
5W - 6L
1,532 SR
Queue Stats
24W - 28L
1,354 MMR
Solo
Sol
Sol
Silver V
jimmyjohns4life
Sol
Silver V
Level 67
God Stats
5W - 3L
1,793 SR
Queue Stats
99W - 97L
1,127 MMR
Party 1
Guan Yu
Guan Yu
Silver III
shockwaveo9
Guan Yu
Silver III
Level 142
God Stats
3W - 4L
1,870 SR
Queue Stats
194W - 200L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
5
0 / 1 / 0
3,365
673
119
1,613
367
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
 
Arachne
3
0 / 0 / 0
2,893
579
602
2,149
443
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
 
Rama
1
0 / 1 / 0
2,430
486
0
556
34
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 1 / 0
3,064
613
1,705
1,878
781
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Shirøº
Jormungandr
4
1 / 1 / 0
3,047
609
762
2,560
714
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
YemojaHeimdallrPersephoneAphroditeThor

VS

Bans
OdinDa JiGebHun BatzHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
4
0 / 1 / 2
3,239
648
618
2,195
942
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
3 / 0 / 0
3,899
780
2,176
2,593
577
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 0 / 1
3,652
730
540
1,444
341
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 0 / 0
3,669
734
1,525
1,563
374
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
shockwaveo9
Guan Yu
5
0 / 0 / 0
3,217
643
286
2,267
1,113
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
1
0
0
L
Arachne
 
Arachne
0
0
0
0
L
Rama
 
Rama
0
1
0
0
W
Bellona
 
Bellona
0
1
2
1
L
0
1
0
0
W
3
0
0
3
L
Jormungandr
Shirøº
Jormungandr
1
1
0
1
W
0
0
1
0.5
W
1
0
0
1
W
Guan Yu
shockwaveo9
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,188
Damage
5,145
8,756
Taken
10,062
2,339
Mitigated
3,347
3,158
Healing
5,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
119
36
0
744
1,613
367
0
540
1,073
15,214
0
L
Arachne
 
Arachne
602
339
0
657
2,149
443
0
0
2,149
0
6,416
L
Rama
 
Rama
0
0
0
0
556
34
0
255
301
0
811
W
Bellona
 
Bellona
618
73
0
625
2,195
942
0
270
1,925
0
7,276
L
1,705
434
79
953
1,878
781
0
0
1,878
9,940
0
W
2,176
766
0
1,860
2,593
577
0
39
2,554
0
17,763
L
Jormungandr
Shirøº
Jormungandr
762
442
0
725
2,560
714
0
1,270
1,290
5,772
0
W
540
38
0
471
1,444
341
0
119
1,325
17,597
0
W
1,525
817
0
1,120
1,563
374
0
492
1,071
17,096
0
W
Guan Yu
shockwaveo9
Guan Yu
286
105
50
1,178
2,267
1,113
0
1,666
601
0
9,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,799
Gold Earned
17,676
75
Minions Killed
142
0
Camps Cleared
0
394,322
Distance Traveled
462,195
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,365
673
36
7
0
94,614
1
L
Arachne
2,893
579
16
3
0
111,441
0
L
Rama
2,430
486
0
0
0
21,969
0
W
Bellona
3,239
648
13
3
0
93,790
2
L
Hel
3,064
613
12
2
0
82,342
3
W
Pele
3,899
780
44
9
0
98,916
2
L
Jormungandr
3,047
609
11
2
0
83,956
0
W
Merlin
3,652
730
37
7
0
81,740
2
W
Sol
3,669
734
35
7
0
82,065
2
W
Guan Yu
3,217
643
13
3
0
105,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role