Player Matchup

Merlin
Merlin
CN_03_06
Merlin
Level 17
God Stats
0W - 3L
1,458 SR
Queue Stats
2W - 13L
967 Elo+
Party 1
Sobek
Sobek
lopez1116
Sobek
Level 29
God Stats
0W - 2L
1,554 SR
Queue Stats
3W - 4L
1,287 Elo+
Party 1
Awilix
Awilix
trasti4
Awilix
Level 28
God Stats
1W - 1L
1,617 SR
Queue Stats
6W - 18L
1,086 Elo+
Party 1
Team Averages
Level 25
1,543 SR
1,113 Elo+

VS

Team Averages
Level 25
1,647 SR
1,327 Elo+
Jormungandr
Jormungandr
Unch4inedS0rroW
Jormungandr
Level 29
God Stats
2W - 1L
1,757 SR
Queue Stats
84W - 96L
1,101 Elo+
Party 2
Baron Samedi
Baron Samedi
belico-010
Baron Samedi
Level 28
God Stats
21W - 11L
1,628 SR
Queue Stats
52W - 47L
1,453 Elo+
Party 2
Medusa
Medusa
hasj_smoke_010
Medusa
Level 18
God Stats
64W - 45L
1,555 SR
Queue Stats
202W - 231L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CN_03_06
Merlin
13
0 / 9 / 8
10,816
569
8,357
15,361
9,713
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sobek
lopez1116
Sobek
16
3 / 5 / 7
12,957
682
11,613
22,804
19,388
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
trasti4
Awilix
16
9 / 8 / 4
13,754
724
14,662
19,761
6,667
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Unch4inedS0rroW
Jormungandr
15
2 / 4 / 20
12,947
681
11,468
18,606
18,095
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
belico-010
Baron Samedi
17
11 / 5 / 11
14,136
744
24,597
20,033
8,587
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 4 / 9
13,533
712
15,332
11,882
4,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
12
Kills
22
22
Deaths
13
19
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Merlin
CN_03_06
Merlin
0
9
8
0.44
W
Jormungandr
Unch4inedS0rroW
Jormungandr
2
4
20
3
W
Baron Samedi
belico-010
Baron Samedi
11
5
11
3.3
W
9
4
9
3.38
L
Sobek
lopez1116
Sobek
3
5
7
1.3
L
Awilix
trasti4
Awilix
9
8
4
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,632
Damage
51,397
57,926
Taken
50,521
35,768
Mitigated
31,185
10,779
Healing
18,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CN_03_06
Merlin
8,357
811
585
2,971
15,361
9,713
287
12,277
3,084
34,948
0
W
Jormungandr
Unch4inedS0rroW
Jormungandr
11,468
4,204
680
2,084
18,606
18,095
369
6,407
12,199
33,634
0
W
Baron Samedi
belico-010
Baron Samedi
24,597
3,035
4,296
9,589
20,033
8,587
935
8,712
11,321
76,522
0
W
15,332
7,402
1,002
538
11,882
4,503
501
5,718
6,164
0
57,471
L
Sobek
lopez1116
Sobek
11,613
317
0
5,427
22,804
19,388
492
11,818
10,986
30,596
0
L
Awilix
trasti4
Awilix
14,662
4,965
0
1,796
19,761
6,667
913
12,034
7,727
0
53,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,527
Gold Earned
40,616
161
Minions Killed
168
0
Camps Cleared
0
926,304
Distance Traveled
916,404
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,816
569
38
2
0
244,263
1
W
Jormungandr
12,947
681
31
2
0
297,660
9
W
Baron Samedi
14,136
744
85
4
0
297,652
4
W
Medusa
13,533
712
52
3
0
321,092
0
L
Sobek
12,957
682
57
3
0
351,400
3
L
Awilix
13,754
724
66
3
0
330,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role