Player Matchup

Merlin
Merlin
 
Merlin
Level 11
God Stats
1W - 1L
1,563 SR
Queue Stats
10W - 9L
1,102 Elo+
Solo
Fenrir
Fenrir
ReiZ_Electro_46
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
screm_Armin85229
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 9
1,521 SR
1,367 Elo+

VS

Team Averages
Level 36
1,536 SR
1,345 Elo+
Kuzenbo
Kuzenbo
CombatLlcoolJ
Kuzenbo
Level 54
God Stats
5W - 4L
1,682 SR
Queue Stats
110W - 91L
1,420 Elo+
Party 2
Ullr
Ullr
jamesred100
Ullr
Level 29
God Stats
16W - 17L
1,372 SR
Queue Stats
53W - 56L
1,336 Elo+
Party 2
Hades
Hades
nagota2712
Hades
Level 25
God Stats
5W - 2L
1,553 SR
Queue Stats
33W - 36L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 4 / 0
6,142
614
5,298
7,355
1,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 15 / 0
5,563
556
3,389
12,514
5,884
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 9 / 0
6,067
607
5,678
9,736
2,821
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
7 / 0 / 18
8,824
882
8,592
10,317
7,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
13 / 0 / 10
9,168
917
8,336
5,033
1,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
11
8 / 0 / 14
8,260
826
8,438
6,215
2,618
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
70
0
Kills
28
28
Deaths
0
0
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Kuzenbo
7
0
18
16
L
0
15
0
0
W
13
0
10
18
W
Hades
8
0
14
15
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,365
Damage
25,366
29,605
Taken
21,565
10,634
Mitigated
12,058
1,576
Healing
3,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,298
252
0
250
7,355
1,929
0
4,000
3,355
31,059
0
W
Kuzenbo
8,592
3,762
0
2,164
10,317
7,726
166
4,918
5,399
21,897
0
L
3,389
1,586
0
167
12,514
5,884
0
7,210
5,304
0
7,519
W
8,336
3,678
0
209
5,033
1,714
2,020
2,851
2,182
0
30,410
W
Hades
8,438
1,746
176
980
6,215
2,618
515
3,227
2,988
19,110
0
L
5,678
1,005
0
1,159
9,736
2,821
0
5,844
3,892
22,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,772
Gold Earned
26,252
90
Minions Killed
112
0
Camps Cleared
0
465,915
Distance Traveled
576,933
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,142
614
53
5
0
157,803
2
W
Kuzenbo
8,824
882
33
3
0
219,931
2
L
Fenrir
5,563
556
6
1
0
135,088
0
W
Ullr
9,168
917
56
6
0
172,833
0
W
Hades
8,260
826
23
2
0
184,169
0
L
Sol
6,067
607
31
3
0
173,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role