Player Matchup

Chang'e
Chang'e
Platinum II
ChumpkinsMcWest
Chang'e
Platinum II
Level 124
God Stats
5W - 2L
1,866 SR
Queue Stats
71W - 61L
2,194 MMR
Party 1
Osiris
Osiris
Platinum V
Cpt Morgan Bruh
Osiris
Platinum V
Level 147
God Stats
13W - 14L
1,349 SR
Queue Stats
343W - 299L
1,953 MMR
Party 1
Chaac
Chaac
Platinum II
ohh Ty
Chaac
Platinum II
Level 128
God Stats
66W - 34L
1,839 SR
Queue Stats
176W - 144L
2,292 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,684 SR
2,146 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,677 SR
2,012 MMR
Kuzenbo
Kuzenbo
Platinum V
BPS Up
Kuzenbo
Platinum V
Level 57
God Stats
4W - 7L
1,627 SR
Queue Stats
297W - 191L
2,162 MMR
Party 2
Scylla
Scylla
Platinum V
MOTOVAULT14
Scylla
Platinum V
Level 126
God Stats
1W - 2L
1,785 SR
Queue Stats
119W - 81L
2,102 MMR
Party 2
King Arthur
King Arthur
Gold V
MV Rango
King Arthur
Gold V
Level 121
God Stats
10W - 15L
1,620 SR
Queue Stats
550W - 421L
1,772 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 3
20,741
610
40,205
31,251
12,783
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
1 / 5 / 7
18,583
547
19,731
37,497
42,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
ohh Ty
Chaac
20
3 / 2 / 6
19,420
571
37,205
55,156
69,924
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
AphroditePersephoneHeraSobekHel

VS

Bans
KumbhakarnaAchillesXing TianBacchusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BPS Up
Kuzenbo
20
1 / 2 / 7
18,091
532
33,090
42,000
71,706
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
20
3 / 4 / 4
18,619
548
29,271
21,853
10,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
MV Rango
King Arthur
20
5 / 5 / 3
18,910
556
28,059
49,170
62,356
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
11
Kills
9
10
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BPS Up
Kuzenbo
1
2
7
2.25
W
7
3
3
2.83
W
1
5
7
0.9
L
Scylla
3
4
4
1.25
L
King Arthur
MV Rango
King Arthur
5
5
3
1.3
W
Chaac
ohh Ty
Chaac
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,141
Damage
90,420
123,904
Taken
113,023
125,481
Mitigated
145,000
75,109
Healing
21,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BPS Up
Kuzenbo
33,090
8,174
0
5,397
42,000
71,706
69
13,086
28,914
105,462
0
W
40,205
1,867
18,323
20,005
31,251
12,783
1,466
16,995
14,225
178,125
0
W
19,731
4,876
0
7,731
37,497
42,774
1,635
17,215
20,282
0
110,698
L
Scylla
29,271
2,627
0
6,159
21,853
10,938
979
8,113
13,740
157,985
0
L
King Arthur
MV Rango
King Arthur
28,059
2,722
0
9,689
49,170
62,356
22
19,174
29,996
16,732
112,679
W
Chaac
ohh Ty
Chaac
37,205
8,063
0
29,050
55,156
69,924
2,178
32,694
22,315
0
156,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,744
Gold Earned
55,620
457
Minions Killed
344
0
Camps Cleared
0
2,010,008
Distance Traveled
1,911,733
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
18,091
532
71
2
0
676,924
6
W
Chang'e
20,741
610
235
7
0
705,356
5
W
Osiris
18,583
547
75
2
0
657,750
5
L
Scylla
18,619
548
157
5
0
591,881
2
L
King Arthur
18,910
556
116
3
0
642,928
3
W
Chaac
19,420
571
147
4
0
646,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role