Player Matchup

Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum V
BeachedBananas
Jing Wei
Platinum V
Level 139
God Stats
14W - 25L
1,530 SR
Queue Stats
491W - 485L
2,300 MMR
Party 1
Bacchus
Bacchus
Diamond V
Eukneel
Bacchus
Diamond V
Level 144
God Stats
0W - 2L
1,695 SR
Queue Stats
131W - 92L
2,554 MMR
Solo
Achilles
Achilles
Platinum III
GreenRelish
Achilles
Platinum III
Level 150
God Stats
9W - 12L
1,578 SR
Queue Stats
347W - 342L
2,514 MMR
Party 1
Nike
Nike
Platinum III
RoleyonMahwrist
Nike
Platinum III
Level 155
God Stats
7W - 7L
1,304 SR
Queue Stats
335W - 339L
2,421 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,521 SR
2,258 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,665 SR
2,279 MMR
He Bo
He Bo
Platinum III
 
He Bo
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Platinum III
BurstGolem
Ganesha
Platinum III
Level 144
God Stats
4W - 5L
1,567 SR
Queue Stats
552W - 535L
2,435 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Fraison
Heimdallr
Platinum III
Level 160
God Stats
10W - 6L
1,772 SR
Queue Stats
154W - 124L
2,644 MMR
Party 2
Sobek
Sobek
Platinum III
Grandseraph
Sobek
Platinum III
Level 160
God Stats
7W - 1L
1,786 SR
Queue Stats
218W - 208L
2,369 MMR
Solo
Pele
Pele
Diamond IV
dahrash
Pele
Diamond IV
Level 158
God Stats
5W - 2L
1,700 SR
Queue Stats
324W - 320L
2,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
1 / 3 / 0
3,575
715
624
2,852
861
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
6
2 / 0 / 0
3,416
683
1,673
2,985
456
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
Eukneel
Bacchus
5
0 / 2 / 2
3,077
615
1,504
3,120
1,202
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
GreenRelish
Achilles
5
0 / 2 / 1
3,360
672
884
3,111
929
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 0 / 0
903
181
0
0
0
Bans
PersephoneAphroditeCamazotzThe Morrigan

VS

Bans
YemojaHelHun BatzNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
2 / 1 / 3
4,406
881
2,916
2,207
539
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
BurstGolem
Ganesha
5
0 / 0 / 2
3,345
669
1,727
2,459
760
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes

Shoes

+6%
Movement Speed

Heimdallr
Fraison
Heimdallr
5
2 / 2 / 0
3,396
679
2,825
2,721
635
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 0
3,481
696
0
856
959
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
dahrash
Pele
6
3 / 0 / 0
4,151
830
895
1,712
402
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mace

Mace

+10
Physical Power

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
7
7
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
He Bo
 
He Bo
2
1
3
3.5
L
Jing Wei
2
0
0
2
W
Ganesha
BurstGolem
Ganesha
0
0
2
1
L
Bacchus
Eukneel
Bacchus
0
2
2
0.5
W
Heimdallr
Fraison
Heimdallr
2
2
0
1
W
0
0
0
0
L
Achilles
GreenRelish
Achilles
0
2
1
0.25
L
0
0
0
0
W
Pele
dahrash
Pele
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,685
Damage
8,363
12,068
Taken
9,955
3,448
Mitigated
3,295
3,169
Healing
4,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
624
108
0
90
2,852
861
0
2,016
836
13,058
0
W
He Bo
 
He Bo
2,916
280
0
460
2,207
539
0
481
1,726
19,964
0
L
Jing Wei
1,673
1,191
0
1,567
2,985
456
0
763
2,222
0
12,941
W
Ganesha
BurstGolem
Ganesha
1,727
1,048
0
1,004
2,459
760
0
785
1,674
7,661
0
L
Bacchus
Eukneel
Bacchus
1,504
891
0
540
3,120
1,202
0
964
2,156
4,152
0
W
Heimdallr
Fraison
Heimdallr
2,825
1,998
0
802
2,721
635
176
719
2,002
0
12,672
W
0
0
0
692
856
959
64
0
856
11,724
0
L
Achilles
GreenRelish
Achilles
884
241
0
972
3,111
929
0
900
2,211
0
13,138
L
0
0
0
0
0
0
0
0
0
0
0
W
Pele
dahrash
Pele
895
237
0
1,403
1,712
402
0
143
1,569
0
15,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,331
Gold Earned
18,779
94
Minions Killed
145
0
Camps Cleared
0
373,498
Distance Traveled
470,830
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,575
715
34
7
0
83,241
0
W
He Bo
4,406
881
36
7
0
104,544
1
L
Jing Wei
3,416
683
23
5
0
83,889
1
W
Ganesha
3,345
669
0
0
0
89,066
1
L
Bacchus
3,077
615
7
1
0
115,766
0
W
Heimdallr
3,396
679
36
7
0
79,599
0
W
Sobek
3,481
696
26
5
0
87,396
1
L
Achilles
3,360
672
30
6
0
90,602
0
L
Nike
903
181
0
0
0
0
0
W
Pele
4,151
830
47
9
0
110,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role