Player Matchup

Hun Batz
Hun Batz
BIRCHLA
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 102L
1,581 Elo+
Party 1
Kuzenbo
Kuzenbo
CHIEFSHAKATOOL
Kuzenbo
Level 133
God Stats
3W - 2L
1,795 SR
Queue Stats
360W - 335L
1,613 Elo+
Party 1
Yemoja
Yemoja
DustedSpace
Yemoja
Level 85
God Stats
10W - 5L
1,433 SR
Queue Stats
179W - 140L
1,606 Elo+
Party 1
Zeus
Zeus
FISHCANTSH0UT
Zeus
Level 84
God Stats
3W - 6L
1,337 SR
Queue Stats
211W - 194L
1,628 Elo+
Party 1
Skadi
Skadi
Mutant Hijacker
Skadi
Level 98
God Stats
7W - 2L
1,500 SR
Queue Stats
276W - 252L
1,642 Elo+
Party 1
Team Averages
Level 85
1,513 SR
1,614 Elo+

VS

Team Averages
Level 88
1,467 SR
1,502 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 140
God Stats
1W - 4L
1,500 SR
Queue Stats
398W - 344L
1,514 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 143
God Stats
3W - 3L
1,336 SR
Queue Stats
182W - 170L
1,517 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,461 Elo+
Party 2
Athena
Athena
Gabion13
Athena
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cupid
Cupid
catrachojafet
Cupid
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
158W - 140L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BIRCHLA
Hun Batz
19
1 / 7 / 23
12,493
568
14,960
20,727
9,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 5 / 20
15,817
719
22,200
35,198
63,571
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
20
4 / 3 / 20
13,144
597
13,018
21,327
13,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
16 / 2 / 15
16,548
752
40,056
17,228
8,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
6 / 3 / 22
14,007
637
26,979
19,437
9,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
20
1 / 7 / 11
11,921
542
21,191
32,183
40,502
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
 
Ah Puch
20
7 / 3 / 9
14,111
641
33,402
19,811
9,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
 
Fenrir
20
5 / 6 / 7
14,119
642
5,970
22,731
14,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Gabion13
Athena
16
0 / 15 / 7
10,848
493
7,108
29,582
37,519
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
7 / 4 / 9
13,967
635
26,779
27,917
13,720
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
63
34
Kills
20
20
Deaths
35
100
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
7
11
0.93
L
Ah Puch
 
Ah Puch
7
3
9
3.83
L
Fenrir
 
Fenrir
5
6
7
1.42
W
Hun Batz
BIRCHLA
Hun Batz
1
7
23
1.79
W
7
5
20
3.4
W
Yemoja
4
3
20
4.67
W
16
2
15
11.75
L
Athena
Gabion13
Athena
0
15
7
0.23
W
6
3
22
5.67
L
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,213
Damage
94,450
113,917
Taken
132,224
104,135
Mitigated
116,041
61,342
Healing
59,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
21,191
2,055
12,905
12,618
32,183
40,502
140
16,793
15,390
33,445
0
L
Ah Puch
 
Ah Puch
33,402
570
2,309
3,674
19,811
9,310
245
12,087
7,724
73,688
0
L
Fenrir
 
Fenrir
5,970
1,114
2,894
2,131
22,731
14,990
455
13,809
8,922
0
12,852
W
Hun Batz
BIRCHLA
Hun Batz
14,960
1,760
3,084
1,464
20,727
9,609
2,113
11,855
8,872
0
27,892
W
22,200
7,272
4,034
3,475
35,198
63,571
641
15,690
19,309
41,759
1,932
W
Yemoja
13,018
1,723
24,778
9,079
21,327
13,470
212
11,651
9,676
22,702
0
W
40,056
4,031
5,597
3,729
17,228
8,441
630
11,789
5,439
80,345
0
L
Athena
Gabion13
Athena
7,108
2,383
873
402
29,582
37,519
180
14,990
14,592
13,378
0
W
26,979
10,501
2,928
3,174
19,437
9,044
2,341
10,716
8,721
0
55,215
L
26,779
11,051
8,514
13,012
27,917
13,720
1,494
16,407
11,510
0
71,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,009
Gold Earned
64,966
263
Minions Killed
217
0
Camps Cleared
0
1,748,948
Distance Traveled
1,680,203
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,921
542
24
1
0
293,811
5
L
Ah Puch
14,111
641
80
4
0
347,044
2
L
Fenrir
14,119
642
21
1
0
384,085
0
W
Hun Batz
12,493
568
26
1
0
379,972
0
W
Kuzenbo
15,817
719
40
2
0
375,408
0
W
Yemoja
13,144
597
25
1
0
310,596
0
W
Zeus
16,548
752
98
4
0
321,383
0
L
Athena
10,848
493
9
0
0
263,775
1
W
Skadi
14,007
637
74
3
0
361,589
0
L
Cupid
13,967
635
83
4
0
391,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role