Player Matchup

Neith
Neith
 
Neith
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
EngCanabico
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,442 Elo+
Party 1
Merlin
Merlin
Ziammez
Merlin
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,254 Elo+
Party 1
Team Averages
Level 15
1,500 SR
1,399 Elo+

VS

Team Averages
Level 84
1,574 SR
1,426 Elo+
Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Jaredxgothic
Scylla
Level 68
God Stats
1W - 0L
1,721 SR
Queue Stats
5W - 10L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 6 / 0
7,507
577
2,520
8,954
2,881
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
EngCanabico
Kukulkan
10
0 / 3 / 1
7,588
584
7,173
4,277
1,427
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Ziammez
Merlin
11
1 / 1 / 0
7,730
595
7,150
5,536
1,733
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
7 / 0 / 3
10,153
781
8,033
7,821
2,909
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
 
Cerberus
11
0 / 1 / 7
8,048
619
1,515
8,874
4,510
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
13
3 / 0 / 6
9,154
704
5,029
5,161
1,790
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
0
0
W
Izanami
 
Izanami
7
0
3
8.5
W
Cerberus
 
Cerberus
0
1
7
3.5
L
Kukulkan
EngCanabico
Kukulkan
0
3
1
0.17
W
Scylla
3
0
6
6
L
Merlin
Ziammez
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,843
Damage
14,577
18,767
Taken
21,856
6,041
Mitigated
9,209
1,351
Healing
6,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,520
1,057
0
39
8,954
2,881
737
4,435
4,519
0
18,272
W
Izanami
 
Izanami
8,033
5,238
0
2,356
7,821
2,909
1,478
4,754
3,067
0
73,395
W
Cerberus
 
Cerberus
1,515
54
608
2,362
8,874
4,510
29
6,417
2,457
11,609
0
L
Kukulkan
EngCanabico
Kukulkan
7,173
295
0
250
4,277
1,427
0
938
3,339
26,628
0
W
Scylla
5,029
219
0
1,035
5,161
1,790
0
3,248
1,913
25,064
0
L
Merlin
Ziammez
Merlin
7,150
483
0
1,062
5,536
1,733
0
1,303
4,233
34,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,825
Gold Earned
27,355
125
Minions Killed
194
0
Camps Cleared
0
635,780
Distance Traveled
772,239
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,507
577
30
2
0
198,620
0
W
Izanami
10,153
781
140
11
0
257,000
1
W
Cerberus
8,048
619
21
2
0
256,271
3
L
Kukulkan
7,588
584
45
3
0
202,713
0
W
Scylla
9,154
704
33
3
0
258,968
4
L
Merlin
7,730
595
50
4
0
234,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role