Player Matchup

Bellona
Bellona
CER3A1KILL3R597
Bellona
Level 99
God Stats
8W - 6L
1,508 SR
Queue Stats
92W - 69L
1,628 Elo+
Party 1
Cerberus
Cerberus
Future-Syn-
Cerberus
Level 26
God Stats
1W - 1L
1,757 SR
Queue Stats
19W - 20L
1,679 Elo+
Party 1
Merlin
Merlin
chrisplayer73
Merlin
Level 104
God Stats
25W - 13L
1,588 SR
Queue Stats
120W - 95L
1,639 Elo+
Party 1
Team Averages
Level 76
1,618 SR
1,649 Elo+

VS

Team Averages
Level 40
1,578 SR
1,757 Elo+
Baron Samedi
Baron Samedi
Ban He Bo
Baron Samedi
Level 42
God Stats
2W - 0L
1,690 SR
Queue Stats
19W - 8L
1,752 Elo+
Party 2
He Bo
He Bo
DvS Issue
He Bo
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
204W - 176L
1,660 Elo+
Party 2
Ne Zha
Ne Zha
Relic Dagger
Ne Zha
Level 53
God Stats
1W - 0L
1,545 SR
Queue Stats
9W - 4L
1,858 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 8 / 11
14,101
641
18,053
25,219
23,332
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cerberus
Future-Syn-
Cerberus
17
4 / 3 / 12
13,560
616
8,899
20,871
26,845
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
10 / 6 / 10
15,664
712
23,063
15,705
6,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ban He Bo
Baron Samedi
17
6 / 3 / 10
14,519
660
17,774
19,252
26,151
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
DvS Issue
He Bo
15
2 / 12 / 10
12,928
588
9,529
18,153
5,322
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
20
9 / 5 / 8
15,335
697
27,158
31,650
26,368
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
45
20
Kills
17
17
Deaths
20
33
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Ban He Bo
Baron Samedi
6
3
10
3.67
L
6
8
11
1.44
W
He Bo
DvS Issue
He Bo
2
12
10
0.58
L
Cerberus
Future-Syn-
Cerberus
4
3
12
3.33
W
Ne Zha
9
5
8
2.6
L
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,015
Damage
54,461
61,795
Taken
69,055
56,272
Mitigated
57,841
15,266
Healing
28,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Ban He Bo
Baron Samedi
17,774
1,983
3,693
7,728
19,252
26,151
899
10,043
9,209
54,526
0
L
18,053
5,969
0
4,480
25,219
23,332
66
12,410
12,809
224
43,281
W
He Bo
DvS Issue
He Bo
9,529
1,191
0
4,090
18,153
5,322
695
9,969
8,184
35,634
0
L
Cerberus
Future-Syn-
Cerberus
8,899
471
1,507
6,387
20,871
26,845
31
12,053
8,818
27,430
0
W
Ne Zha
27,158
9,020
0
13,426
31,650
26,368
1,430
12,183
19,467
0
88,900
L
23,063
889
0
2,892
15,705
6,095
220
2,889
12,816
127,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,325
Gold Earned
42,782
258
Minions Killed
193
0
Camps Cleared
0
1,043,934
Distance Traveled
1,090,887
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,519
660
73
3
0
344,775
0
L
Bellona
14,101
641
48
2
0
347,656
0
W
He Bo
12,928
588
41
2
0
308,310
0
L
Cerberus
13,560
616
51
2
0
364,369
2
W
Ne Zha
15,335
697
79
4
0
437,802
2
L
Merlin
15,664
712
159
7
0
331,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role