Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 7
God Stats
1W - 0L
1,285 SR
Queue Stats
7W - 17L
1,203 Elo+
Solo
Merlin
Merlin
BIOHAZARD2179
Merlin
Level 46
God Stats
5W - 3L
1,663 SR
Queue Stats
58W - 59L
1,338 Elo+
Party 1
Chaac
Chaac
RudeCrowd01
Chaac
Level 27
God Stats
7W - 3L
1,515 SR
Queue Stats
95W - 95L
1,498 Elo+
Party 1
Team Averages
Level 27
1,488 SR
1,346 Elo+

VS

Team Averages
Level 9
1,500 SR
1,371 Elo+
Ymir
Ymir
Ev_Beasts
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Fafnir
Fafnir
Moonshiner8127
Fafnir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 31L
1,114 Elo+
Party 2
Skadi
Skadi
x101x ALPHAWOLF
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 6 / 17
9,726
695
7,330
12,223
4,810
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
14 / 0 / 16
12,167
869
23,110
5,116
2,041
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
15 / 1 / 10
11,857
847
13,195
13,927
7,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 11 / 3
8,393
600
2,984
16,181
6,232
10
1 / 9 / 4
8,246
589
3,674
22,472
11,257
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 11 / 4
8,343
596
6,556
13,034
4,526
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
16
31
Kills
5
7
Deaths
31
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
6
17
1.75
W
14
0
16
22
L
Ymir
2
11
3
0.32
L
1
9
4
0.33
W
15
1
10
20
L
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,635
Damage
13,214
31,266
Taken
51,687
13,879
Mitigated
22,015
7,317
Healing
3,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,330
1,635
0
977
12,223
4,810
70
3,788
7,145
21,061
0
W
23,110
1,637
0
1,206
5,116
2,041
1,342
760
4,356
57,143
0
L
Ymir
2,984
890
0
0
16,181
6,232
0
8,544
7,637
15,051
0
L
3,674
1,719
145
3,476
22,472
11,257
0
15,872
6,600
12,898
0
W
13,195
5,677
0
5,134
13,927
7,028
903
2,122
11,805
0
30,657
L
6,556
3,394
0
0
13,034
4,526
72
6,141
6,893
0
21,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,750
Gold Earned
24,982
106
Minions Killed
70
0
Camps Cleared
0
738,458
Distance Traveled
518,972
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,726
695
14
1
0
224,494
0
W
Merlin
12,167
869
61
4
0
248,461
0
L
Ymir
8,393
600
25
2
0
175,333
0
L
Fafnir
8,246
589
10
1
0
175,329
2
W
Chaac
11,857
847
31
2
0
265,503
2
L
Skadi
8,343
596
35
3
0
168,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role