Player Matchup

Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Arctichotsuace
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,189 Elo+
Solo
Fafnir
Fafnir
chrisnica73
Fafnir
Level 6
God Stats
0W - 2L
1,134 SR
Queue Stats
0W - 2L
726 Elo+
Solo
Team Averages
Level 21
1,378 SR
1,138 Elo+

VS

Team Averages
Level 22
1,498 SR
1,106 Elo+
Terra
Terra
FadedVim YT
Terra
Level 25
God Stats
3W - 6L
1,410 SR
Queue Stats
130W - 200L
1,044 Elo+
Solo
Nemesis
Nemesis
J_U_M_Y_3
Nemesis
Level 17
God Stats
2W - 3L
1,587 SR
Queue Stats
98W - 110L
1,131 Elo+
Party 1
Merlin
Merlin
kigoftheword
Merlin
Level 23
God Stats
37W - 35L
1,498 SR
Queue Stats
97W - 96L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 7 / 3
8,170
584
7,346
16,374
6,457
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
5 / 4 / 1
9,966
712
12,346
16,069
5,310
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
10
0 / 12 / 4
8,089
578
3,834
15,561
13,638
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 3 / 11
9,842
703
7,215
12,069
5,525
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Nemesis
J_U_M_Y_3
Nemesis
11
8 / 2 / 9
10,120
723
11,141
15,074
6,479
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
15
8 / 1 / 14
11,016
787
11,562
8,211
6,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
23
23
Deaths
6
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
7
3
0.36
L
5
4
1
1.38
W
7
3
11
4.17
W
Nemesis
J_U_M_Y_3
Nemesis
8
2
9
6.25
L
Fafnir
0
12
4
0.17
W
Merlin
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,526
Damage
29,918
48,004
Taken
35,354
25,405
Mitigated
18,304
3,572
Healing
11,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,346
3,537
290
870
16,374
6,457
0
6,044
10,330
0
24,036
L
12,346
3,251
0
1,246
16,069
5,310
0
4,236
11,833
0
31,760
W
7,215
1,463
2,696
2,413
12,069
5,525
149
2,336
9,733
15,558
0
W
Nemesis
J_U_M_Y_3
Nemesis
11,141
6,021
559
4,256
15,074
6,479
839
804
13,538
0
14,728
L
Fafnir
3,834
1,130
0
1,166
15,561
13,638
0
8,541
7,020
10,419
0
W
Merlin
11,562
845
393
1,130
8,211
6,300
1,058
694
7,517
44,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,225
Gold Earned
30,978
62
Minions Killed
88
0
Camps Cleared
0
636,308
Distance Traveled
618,461
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,170
584
25
2
0
221,571
0
L
Pele
9,966
712
26
2
0
252,041
2
W
Terra
9,842
703
8
1
0
216,778
0
W
Nemesis
10,120
723
13
1
0
224,525
0
L
Fafnir
8,089
578
11
1
0
162,696
4
W
Merlin
11,016
787
67
5
0
177,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role