Player Matchup

Nike
Nike
 
Nike
Level 15
God Stats
5W - 8L
1,128 SR
Queue Stats
65W - 106L
1,072 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
332W - 409L
1,094 Elo+
Solo
Loki
Loki
 
Loki
Level 14
God Stats
7W - 10L
1,212 SR
Queue Stats
12W - 13L
1,093 Elo+
Solo
Zeus
Zeus
LutinSniper12
Zeus
Level 28
God Stats
21W - 31L
1,273 SR
Queue Stats
100W - 181L
1,096 Elo+
Solo
Nemesis
Nemesis
rocknroll133
Nemesis
Level 10
God Stats
28W - 31L
1,063 SR
Queue Stats
125W - 131L
852 Elo+
Solo
Team Averages
Level 19
1,235 SR
1,042 Elo+

VS

Team Averages
Level 20
1,487 SR
1,166 Elo+
Merlin
Merlin
Arching Avenger
Merlin
Level 16
God Stats
9W - 7L
1,514 SR
Queue Stats
30W - 25L
1,234 Elo+
Party 1
Cupid
Cupid
FIXIEMONEY69
Cupid
Level 16
God Stats
24W - 35L
1,293 SR
Queue Stats
30W - 42L
1,121 Elo+
Solo
Susano
Susano
ShallowGnome258
Susano
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
114W - 84L
1,227 Elo+
Party 1
Mulan
Mulan
UncivilDead
Mulan
Level 22
God Stats
9W - 4L
1,574 SR
Queue Stats
16W - 24L
1,131 Elo+
Solo
Scylla
Scylla
m4th4
Scylla
Level 27
God Stats
4W - 2L
1,553 SR
Queue Stats
19W - 13L
1,116 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
2 / 9 / 4
11,011
918
9,455
26,137
20,791
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
 
Fenrir
15
5 / 5 / 1
11,370
948
4,991
12,231
4,026
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
 
Loki
13
0 / 0 / 0
9,050
754
461
453
120
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

17
1 / 15 / 5
11,140
928
18,227
22,835
11,467
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
rocknroll133
Nemesis
16
0 / 12 / 4
10,201
850
8,019
22,134
7,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

0

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 20
12,045
1,004
13,467
12,496
4,198
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
8 / 0 / 18
13,112
1,093
10,490
10,728
5,708
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Mask

Bumba's Mask

+30
Physical Power
+65
Magical Power
+10%
Cooldown Reduction

PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE <font color='#42F46E'>+35% Movement Speed <font color='#F44242'>+15% Damage Taken <font color='#F44242'>-15% Damage Dealt

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
10 / 3 / 16
13,273
1,106
15,158
7,760
2,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
9 / 1 / 21
12,683
1,057
22,544
12,757
8,302
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
m4th4
Scylla
20
9 / 1 / 20
12,776
1,065
14,468
8,954
3,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
136
8
Kills
41
41
Deaths
8
14
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
9
4
0.44
L
Fenrir
 
Fenrir
5
5
1
1.1
L
Loki
 
Loki
0
0
0
0
W
5
3
20
5
W
8
0
18
17
L
1
15
5
0.23
W
10
3
16
6
W
9
1
21
19.5
W
Scylla
m4th4
Scylla
9
1
20
19
L
Nemesis
rocknroll133
Nemesis
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,153
Damage
76,127
83,790
Taken
52,695
43,500
Mitigated
24,464
3,834
Healing
16,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
9,455
1,500
0
1,526
26,137
20,791
0
8,881
17,256
542
27,034
L
Fenrir
 
Fenrir
4,991
1,912
0
318
12,231
4,026
0
5,000
7,231
0
10,192
L
Loki
 
Loki
461
204
0
0
453
120
0
232
221
0
461
W
13,467
2,111
0
3,951
12,496
4,198
0
2,957
8,272
24,173
0
W
10,490
7,438
3,496
2,560
10,728
5,708
0
4,763
5,725
0
26,975
L
18,227
2,669
0
420
22,835
11,467
0
6,040
16,795
58,450
0
W
15,158
4,021
0
0
7,760
2,991
0
2,818
4,942
0
32,698
W
22,544
6,048
0
4,161
12,757
8,302
0
4,219
8,538
0
44,492
W
Scylla
m4th4
Scylla
14,468
1,541
0
2,310
8,954
3,265
0
3,878
5,076
25,272
0
L
Nemesis
rocknroll133
Nemesis
8,019
2,196
0
1,570
22,134
7,096
0
7,782
14,352
0
17,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,772
Gold Earned
63,889
142
Minions Killed
199
1
Camps Cleared
3
619,296
Distance Traveled
1,102,601
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,011
918
29
2
0
183,262
3
L
Fenrir
11,370
948
4
0
1
113,783
0
L
Loki
9,050
754
0
0
0
22,043
0
W
Merlin
12,045
1,004
32
3
0
190,224
0
W
Cupid
13,112
1,093
35
3
0
244,200
3
L
Zeus
11,140
928
86
7
0
132,103
2
W
Susano
13,273
1,106
47
4
2
237,558
2
W
Mulan
12,683
1,057
54
5
1
208,679
1
W
Scylla
12,776
1,065
31
3
0
221,940
0
L
Nemesis
10,201
850
23
2
0
168,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role