Player Matchup

Artemis
Artemis
Dio5214
Artemis
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,747 Elo+
Solo
Bellona
Bellona
Nerdistheword
Bellona
Level 43
God Stats
13W - 14L
1,728 SR
Queue Stats
40W - 50L
1,499 Elo+
Party 2
Ymir
Ymir
SawariHane
Ymir
Level 26
God Stats
6W - 5L
1,533 SR
Queue Stats
17W - 20L
1,560 Elo+
Party 2
Pele
Pele
Sibenice
Pele
Level 141
God Stats
6W - 8L
1,500 SR
Queue Stats
302W - 307L
1,504 Elo+
Party 2
Scylla
Scylla
kingkangz
Scylla
Level 129
God Stats
8W - 9L
1,702 SR
Queue Stats
64W - 67L
1,547 Elo+
Solo
Team Averages
Level 77
1,593 SR
1,571 Elo+

VS

Team Averages
Level 125
1,801 SR
1,704 Elo+
Bastet
Bastet
NinjaHarupyon
Bastet
Level 148
God Stats
10W - 3L
1,692 SR
Queue Stats
303W - 173L
1,626 Elo+
Party 1
Chernobog
Chernobog
NinjaRyota
Chernobog
Level 135
God Stats
12W - 3L
1,805 SR
Queue Stats
147W - 78L
1,706 Elo+
Party 1
Janus
Janus
iRampage
Janus
Level 157
God Stats
2W - 1L
1,881 SR
Queue Stats
50W - 16L
1,813 Elo+
Party 1
Hercules
Hercules
kakatootosi
Hercules
Level 26
God Stats
7W - 0L
2,063 SR
Queue Stats
55W - 23L
1,776 Elo+
Party 1
Anubis
Anubis
青眼の白龍
Anubis
Level 158
God Stats
2W - 1L
1,562 SR
Queue Stats
74W - 47L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dio5214
Artemis
1
0 / 1 / 0
2,527
505
0
531
66
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

Bellona
5
0 / 2 / 0
3,359
672
1,116
3,186
1,958
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 0
3,129
626
0
2,364
761
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
5
0 / 0 / 0
3,341
668
52
2,556
518
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
kingkangz
Scylla
5
0 / 0 / 0
3,419
684
237
1,033
217
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,399
680
208
1,885
412
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Chernobog
NinjaRyota
Chernobog
5
0 / 0 / 1
3,490
698
707
839
175
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
iRampage
Janus
7
0 / 0 / 0
3,809
762
309
751
156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
kakatootosi
Hercules
6
2 / 0 / 0
3,767
753
1,704
1,929
1,306
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
1 / 0 / 1
3,680
736
980
616
208
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
Dio5214
Artemis
0
1
0
0
L
Bellona
0
2
0
0
W
0
0
0
0
W
Chernobog
NinjaRyota
Chernobog
0
0
1
0.5
L
0
0
0
0
L
Pele
0
0
0
0
W
Janus
iRampage
Janus
0
0
0
0
W
Hercules
kakatootosi
Hercules
2
0
0
2
L
Scylla
kingkangz
Scylla
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,405
Damage
3,908
9,670
Taken
6,020
3,520
Mitigated
2,257
3,951
Healing
3,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Dio5214
Artemis
0
0
0
0
531
66
0
153
378
0
141
L
Bellona
1,116
483
0
1,010
3,186
1,958
0
260
2,926
0
10,430
W
208
40
0
1,327
1,885
412
0
0
1,885
0
11,417
W
Chernobog
NinjaRyota
Chernobog
707
374
0
375
839
175
454
0
839
0
9,462
L
0
0
0
1,125
2,364
761
0
452
1,912
7,561
0
L
Pele
52
0
0
1,496
2,556
518
0
254
2,302
0
12,081
W
Janus
iRampage
Janus
309
44
0
375
751
156
0
237
514
19,447
0
W
Hercules
kakatootosi
Hercules
1,704
1,040
0
1,270
1,929
1,306
0
0
1,929
0
8,871
L
Scylla
kingkangz
Scylla
237
0
0
320
1,033
217
0
170
863
12,034
0
W
980
273
160
310
616
208
31
0
616
12,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,775
Gold Earned
18,145
114
Minions Killed
134
0
Camps Cleared
0
397,386
Distance Traveled
510,979
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
2,527
505
0
0
0
12,009
0
L
Bellona
3,359
672
30
6
0
102,228
0
W
Bastet
3,399
680
24
5
0
116,645
1
W
Chernobog
3,490
698
22
4
0
96,714
2
L
Ymir
3,129
626
18
4
0
93,793
1
L
Pele
3,341
668
30
6
0
106,597
0
W
Janus
3,809
762
43
9
0
103,359
3
W
Hercules
3,767
753
18
4
0
101,046
0
L
Scylla
3,419
684
36
7
0
82,759
2
W
Anubis
3,680
736
27
5
0
93,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role