Player Matchup

Yemoja
Yemoja
Bronze III
Daniel_god14
Yemoja
Bronze III
Level 65
God Stats
0W - 2L
1,674 SR
Queue Stats
0W - 3L
889 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 65
1,674 SR
889 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,500 SR
885 MMR
Persephone
Persephone
Bronze I
edu8541
Persephone
Bronze I
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 4 / 0
8,505
654
5,325
11,899
5,114
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AnubisBakasuraChronosAh Muzen CabHeimdallr

VS

Bans
LokiAnhurPoseidonArachneChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
edu8541
Persephone
17
4 / 0 / 0
10,874
836
8,833
8,988
3,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
0
0
W
Persephone
edu8541
Persephone
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,325
Damage
8,833
11,899
Taken
8,988
5,114
Mitigated
3,428
87
Healing
4,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,325
148
0
87
11,899
5,114
276
8,853
3,046
51,732
0
W
Persephone
edu8541
Persephone
8,833
109
0
4,279
8,988
3,428
1,345
5,365
3,623
67,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,505
Gold Earned
10,874
89
Minions Killed
124
0
Camps Cleared
0
216,893
Distance Traveled
218,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,505
654
89
7
0
216,893
0
W
Persephone
10,874
836
124
10
0
218,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role