Player Matchup

He Bo
He Bo
Masters
AstroIAI
He Bo
Masters
Level 158
God Stats
9W - 8L
1,667 SR
Queue Stats
449W - 402L
2,345 MMR
Party 1
Geb
Geb
Diamond II
Chaddy Bo Daddy
Geb
Diamond II
Level 160
God Stats
15W - 11L
1,613 SR
Queue Stats
190W - 200L
2,227 MMR
Solo
Camazotz
Camazotz
Masters
Duckehs
Camazotz
Masters
Level 101
God Stats
2W - 1L
1,773 SR
Queue Stats
232W - 216L
2,259 MMR
Solo
Hun Batz
Hun Batz
Masters
OMrRobert
Hun Batz
Masters
Level 155
God Stats
38W - 20L
1,663 SR
Queue Stats
549W - 543L
2,300 MMR
Party 1
Medusa
Medusa
Diamond I
SpacingBridge6
Medusa
Diamond I
Level 155
God Stats
49W - 17L
1,955 SR
Queue Stats
599W - 580L
2,257 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,734 SR
2,278 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,617 SR
2,259 MMR
Janus
Janus
Masters
Advenue
Janus
Masters
Level 145
God Stats
20W - 23L
1,475 SR
Queue Stats
276W - 249L
2,365 MMR
Solo
Fenrir
Fenrir
Masters
Chapter Books
Fenrir
Masters
Level 160
God Stats
1W - 5L
1,653 SR
Queue Stats
732W - 702L
2,107 MMR
Solo
Olorun
Olorun
Masters
ChrisCantCarry
Olorun
Masters
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 30L
2,371 MMR
Solo
Khepri
Khepri
Diamond III
Fatal Resonance
Khepri
Diamond III
Level 156
God Stats
15W - 9L
1,745 SR
Queue Stats
113W - 99L
2,209 MMR
Solo
King Arthur
King Arthur
Diamond I
LokiOrTroII
King Arthur
Diamond I
Level 157
God Stats
4W - 3L
1,710 SR
Queue Stats
192W - 177L
2,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AstroIAI
He Bo
20
8 / 7 / 8
18,383
511
29,351
23,257
10,166
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
1 / 2 / 17
17,263
480
8,757
29,361
42,356
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
Duckehs
Camazotz
20
4 / 4 / 4
17,736
493
16,542
30,603
47,612
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
OMrRobert
Hun Batz
20
6 / 3 / 8
20,329
565
24,834
25,832
12,743
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 6 / 6
18,774
522
22,955
31,479
13,457
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThorPersephoneYemojaOdinAphrodite

VS

Bans
HelKuzenboAwilixTerraHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Advenue
Janus
20
4 / 3 / 5
19,297
536
31,375
20,704
7,713
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 8 / 8
18,857
524
22,014
31,409
39,701
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 7 / 3
19,274
535
21,004
26,249
18,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
3 / 1 / 8
16,943
471
12,219
17,673
30,307
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

King Arthur
LokiOrTroII
King Arthur
20
2 / 5 / 7
17,083
475
23,502
35,693
61,669
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
53
24
Kills
22
22
Deaths
24
43
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
Advenue
Janus
4
3
5
2.17
W
He Bo
AstroIAI
He Bo
8
7
8
1.71
W
1
2
17
4.75
L
8
8
8
1.5
L
5
7
3
0.93
W
Camazotz
Duckehs
Camazotz
4
4
4
1.5
L
3
1
8
7
L
King Arthur
LokiOrTroII
King Arthur
2
5
7
1.1
W
Hun Batz
OMrRobert
Hun Batz
6
3
8
3.33
W
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,439
Damage
110,114
140,532
Taken
131,728
126,334
Mitigated
158,025
43,651
Healing
39,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Advenue
Janus
31,375
605
0
500
20,704
7,713
1,743
7,425
13,279
214,099
0
W
He Bo
AstroIAI
He Bo
29,351
1,176
0
4,563
23,257
10,166
2,397
12,893
10,364
141,468
0
W
8,757
198
0
3,203
29,361
42,356
456
14,523
14,838
39,830
0
L
22,014
4,589
0
9,280
31,409
39,701
0
9,297
22,112
2,037
137,535
L
21,004
11,633
4,431
12,177
26,249
18,635
6,422
8,586
17,663
189,543
0
W
Camazotz
Duckehs
Camazotz
16,542
4,886
0
17,306
30,603
47,612
1,914
10,275
20,328
0
127,208
L
12,219
259
0
2,728
17,673
30,307
454
4,731
12,942
55,120
0
L
King Arthur
LokiOrTroII
King Arthur
23,502
1,514
0
10,528
35,693
61,669
348
11,042
24,651
2,352
106,984
W
Hun Batz
OMrRobert
Hun Batz
24,834
6,841
0
4,634
25,832
12,743
576
11,986
13,660
0
192,243
W
22,955
14,732
0
13,945
31,479
13,457
7,267
19,235
12,244
0
157,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

92,485
Gold Earned
91,454
941
Minions Killed
954
0
Camps Cleared
0
3,434,321
Distance Traveled
3,433,413
52
Wards Purchased
55
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
19,297
536
287
8
0
766,137
6
W
He Bo
18,383
511
197
5
0
652,988
11
W
Geb
17,263
480
30
1
0
706,746
10
L
Fenrir
18,857
524
169
5
0
688,760
7
L
Olorun
19,274
535
264
7
0
570,721
9
W
Camazotz
17,736
493
191
5
0
681,258
9
L
Khepri
16,943
471
65
2
0
715,249
18
L
King Arthur
17,083
475
169
5
0
692,546
15
W
Hun Batz
20,329
565
268
7
0
783,429
8
W
Medusa
18,774
522
255
7
0
609,900
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role