Player Matchup

Hel
Hel
Dinkleburg778
Hel
Level 14
God Stats
6W - 5L
1,500 SR
Queue Stats
24W - 24L
1,398 Elo+
Party 1
Fenrir
Fenrir
GoMifune6
Fenrir
Level 11
God Stats
22W - 29L
1,427 SR
Queue Stats
31W - 37L
1,389 Elo+
Party 1
Hades
Hades
HADES_blade55
Hades
Level 15
God Stats
4W - 3L
1,406 SR
Queue Stats
13W - 16L
1,284 Elo+
Solo
Bakasura
Bakasura
VivoLoCent
Bakasura
Level 11
God Stats
4W - 4L
1,381 SR
Queue Stats
55W - 48L
1,377 Elo+
Party 1
Bellona
Bellona
zomboozlekiller3
Bellona
Level 9
God Stats
5W - 4L
1,348 SR
Queue Stats
27W - 15L
1,342 Elo+
Party 1
Team Averages
Level 12
1,413 SR
1,358 Elo+

VS

Team Averages
Level 24
1,496 SR
1,263 Elo+
Sol
Sol
 
Sol
Level 15
God Stats
7W - 4L
1,734 SR
Queue Stats
65W - 70L
1,269 Elo+
Solo
Pele
Pele
Locke_Rage
Pele
Level 29
God Stats
23W - 43L
1,284 SR
Queue Stats
294W - 320L
1,300 Elo+
Solo
Jing Wei
Jing Wei
TheRexx148
Jing Wei
Level 26
God Stats
5W - 6L
1,273 SR
Queue Stats
60W - 60L
1,364 Elo+
Solo
Fenrir
Fenrir
edward867
Fenrir
Level 27
God Stats
5W - 7L
1,677 SR
Queue Stats
26W - 48L
1,177 Elo+
Solo
Chiron
Chiron
undeadpatriot_18
Chiron
Level 25
God Stats
9W - 11L
1,511 SR
Queue Stats
55W - 61L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 6 / 21
17,539
1,096
28,599
20,186
15,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
GoMifune6
Fenrir
20
14 / 10 / 18
18,176
1,136
29,912
37,388
16,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
10 / 5 / 18
17,036
1,065
15,684
16,567
9,314
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
VivoLoCent
Bakasura
20
6 / 8 / 26
16,759
1,047
20,486
29,776
16,610
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
1 / 6 / 32
15,801
988
26,586
33,356
52,484
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

69

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
7 / 16 / 21
18,804
1,175
35,616
40,129
15,214
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

20
14 / 8 / 12
18,348
1,147
31,631
27,519
11,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
TheRexx148
Jing Wei
20
4 / 6 / 20
16,244
1,015
28,594
21,555
7,753
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fenrir
edward867
Fenrir
16
0 / 1 / 0
11,671
729
675
1,068
312
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
10 / 11 / 16
17,590
1,099
31,434
35,773
14,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
104
42
Kills
35
35
Deaths
42
115
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
16
21
1.09
W
11
6
21
3.58
W
Fenrir
GoMifune6
Fenrir
14
10
18
2.3
W
10
5
18
3.8
L
14
8
12
2.5
L
Jing Wei
TheRexx148
Jing Wei
4
6
20
2.33
W
Bakasura
VivoLoCent
Bakasura
6
8
26
2.38
L
Fenrir
edward867
Fenrir
0
1
0
0
L
10
11
16
1.64
W
1
6
32
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,267
Damage
127,950
137,273
Taken
126,044
110,079
Mitigated
48,863
32,708
Healing
13,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
35,616
16,484
0
7,709
40,129
15,214
0
13,001
26,341
81,966
0
W
28,599
4,847
12,928
5,419
20,186
15,491
0
4,997
15,189
48,367
0
W
Fenrir
GoMifune6
Fenrir
29,912
11,756
0
7,606
37,388
16,180
0
11,680
25,708
0
53,435
W
15,684
1,658
802
1,046
16,567
9,314
0
4,007
12,560
47,510
0
L
31,631
11,862
0
1,987
27,519
11,557
0
11,092
16,115
0
43,760
L
Jing Wei
TheRexx148
Jing Wei
28,594
17,256
0
503
21,555
7,753
0
9,185
12,370
0
49,620
W
Bakasura
VivoLoCent
Bakasura
20,486
15,146
0
3,071
29,776
16,610
0
8,137
21,639
0
41,554
L
Fenrir
edward867
Fenrir
675
58
0
0
1,068
312
0
0
1,068
0
1,209
L
31,434
17,828
1,138
2,618
35,773
14,027
0
11,760
23,383
0
72,249
W
26,586
8,710
0
1,836
33,356
52,484
0
6,795
26,561
770
39,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,311
Gold Earned
82,657
251
Minions Killed
273
8
Camps Cleared
6
1,543,600
Distance Traveled
1,109,408
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
18,804
1,175
118
7
2
225,899
0
W
Hel
17,539
1,096
41
3
0
295,163
0
W
Fenrir
18,176
1,136
39
2
5
309,150
1
W
Hades
17,036
1,065
67
4
2
264,050
0
L
Pele
18,348
1,147
21
1
0
268,453
0
L
Jing Wei
16,244
1,015
29
2
2
295,736
0
W
Bakasura
16,759
1,047
71
4
1
346,294
0
L
Fenrir
11,671
729
2
0
1
27,722
0
L
Chiron
17,590
1,099
103
6
1
291,598
0
W
Bellona
15,801
988
33
2
0
328,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role