Player Matchup

Hel
Hel
Kaesona
Hel
Level 11
God Stats
6W - 5L
1,583 SR
Queue Stats
82W - 73L
1,619 Elo+
Party 1
Fenrir
Fenrir
Taco_ninja313
Fenrir
Level 65
God Stats
2W - 0L
1,707 SR
Queue Stats
194W - 166L
1,498 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lilmex19
Ah Muzen Cab
Level 27
God Stats
10W - 16L
1,292 SR
Queue Stats
238W - 247L
1,403 Elo+
Party 1
Team Averages
Level 34
1,527 SR
1,507 Elo+

VS

Team Averages
Level 66
1,588 SR
1,454 Elo+
Mulan
Mulan
R I P Haterz23
Mulan
Level 152
God Stats
6W - 7L
1,317 SR
Queue Stats
123W - 119L
1,442 Elo+
Party 2
Nox
Nox
TheUltraFade
Nox
Level 28
God Stats
1W - 2L
1,715 SR
Queue Stats
16W - 10L
1,485 Elo+
Solo
Da Ji
Da Ji
Trunks TI
Da Ji
Level 17
God Stats
3W - 3L
1,732 SR
Queue Stats
158W - 157L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
4 / 4 / 12
12,997
650
10,917
14,439
6,043
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 6 / 9
14,432
722
16,506
21,669
11,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
lilmex19
Ah Muzen Cab
17
7 / 2 / 13
13,860
693
15,277
16,427
7,342
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 5
12,690
635
15,803
25,841
26,980
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
5 / 6 / 6
13,608
680
19,740
15,147
6,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Trunks TI
Da Ji
16
2 / 8 / 7
12,330
617
7,460
13,178
5,338
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
21
Kills
12
12
Deaths
21
34
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hel
4
4
12
2.5
L
5
7
5
1.07
W
10
6
9
2.42
L
5
6
6
1.33
L
Da Ji
Trunks TI
Da Ji
2
8
7
0.69
W
Ah Muzen Cab
lilmex19
Ah Muzen Cab
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,700
Damage
43,003
52,535
Taken
54,166
24,651
Mitigated
38,446
26,225
Healing
8,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
10,917
2,145
6,730
6,434
14,439
6,043
452
5,764
8,675
50,489
0
L
15,803
2,741
0
4,606
25,841
26,980
0
5,764
20,077
533
45,605
W
16,506
8,661
0
6,796
21,669
11,266
1,801
8,013
13,656
0
57,238
L
19,740
1,732
0
2,990
15,147
6,128
0
3,593
11,554
70,285
0
L
Da Ji
Trunks TI
Da Ji
7,460
1,186
0
1,243
13,178
5,338
0
1,660
11,518
0
45,672
W
Ah Muzen Cab
lilmex19
Ah Muzen Cab
15,277
6,943
1,024
5,241
16,427
7,342
372
6,447
9,980
0
70,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,289
Gold Earned
38,628
220
Minions Killed
201
0
Camps Cleared
0
1,056,437
Distance Traveled
980,426
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,997
650
60
3
0
334,773
5
L
Mulan
12,690
635
50
3
0
336,331
4
W
Fenrir
14,432
722
62
3
0
358,729
1
L
Nox
13,608
680
79
4
0
304,031
2
L
Da Ji
12,330
617
72
4
0
340,064
0
W
Ah Muzen Cab
13,860
693
98
5
0
362,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role