Player Matchup

Fenrir
Fenrir
Dami97lmds
Fenrir
Level 101
God Stats
4W - 2L
1,797 SR
Queue Stats
234W - 248L
1,434 Elo+
Solo
Baron Samedi
Baron Samedi
DerpestStar
Baron Samedi
Level 16
God Stats
7W - 2L
1,524 SR
Queue Stats
333W - 213L
1,603 Elo+
Party 2
Sylvanus
Sylvanus
Ifrit345
Sylvanus
Level 15
God Stats
70W - 40L
1,500 SR
Queue Stats
336W - 162L
1,883 Elo+
Party 2
Cernunnos
Cernunnos
Knoxxas
Cernunnos
Level 78
God Stats
26W - 7L
1,809 SR
Queue Stats
341W - 172L
1,781 Elo+
Party 2
Guan Yu
Guan Yu
Prodigenix
Guan Yu
Level 61
God Stats
2W - 0L
1,741 SR
Queue Stats
43W - 19L
1,770 Elo+
Party 2
Team Averages
Level 54
1,674 SR
1,694 Elo+

VS

Team Averages
Level 58
1,489 SR
1,486 Elo+
Pele
Pele
D3AD-_-Kn1ght
Pele
Level 69
God Stats
2W - 1L
1,572 SR
Queue Stats
8W - 11L
1,534 Elo+
Party 1
Merlin
Merlin
DunMuhGLAS
Merlin
Level 84
God Stats
0W - 1L
1,601 SR
Queue Stats
21W - 30L
1,481 Elo+
Party 1
Kuzenbo
Kuzenbo
KAKEInd
Kuzenbo
Level 107
God Stats
2W - 2L
1,256 SR
Queue Stats
202W - 236L
1,411 Elo+
Solo
Chaac
Chaac
PEOT123
Chaac
Level 18
God Stats
0W - 1L
1,317 SR
Queue Stats
10W - 16L
1,484 Elo+
Party 1
Neith
Neith
imightbebad
Neith
Level 12
God Stats
2W - 1L
1,701 SR
Queue Stats
6W - 6L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dami97lmds
Fenrir
5
0 / 1 / 1
3,414
683
270
2,074
621
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
DerpestStar
Baron Samedi
6
0 / 1 / 1
3,670
734
432
2,001
585
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
Ifrit345
Sylvanus
6
0 / 0 / 7
3,823
765
1,328
1,951
609
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Cernunnos
Knoxxas
Cernunnos
6
7 / 0 / 0
4,401
880
4,437
3,135
883
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Prodigenix
Guan Yu
6
1 / 1 / 0
3,707
741
1,125
3,467
1,696
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,021
604
1,296
3,645
591
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
DunMuhGLAS
Merlin
7
1 / 0 / 1
3,775
755
789
1,264
328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
KAKEInd
Kuzenbo
2
0 / 1 / 0
2,619
524
183
1,262
493
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
PEOT123
Chaac
6
1 / 1 / 0
3,391
678
1,427
2,337
1,549
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

4
0 / 3 / 0
2,817
563
1,639
2,987
406
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
3
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Fenrir
Dami97lmds
Fenrir
0
1
1
0.5
W
Baron Samedi
DerpestStar
Baron Samedi
0
1
1
0.5
L
Merlin
DunMuhGLAS
Merlin
1
0
1
1.5
W
Sylvanus
Ifrit345
Sylvanus
0
0
7
3.5
L
Kuzenbo
KAKEInd
Kuzenbo
0
1
0
0
W
Cernunnos
Knoxxas
Cernunnos
7
0
0
7
L
Chaac
PEOT123
Chaac
1
1
0
1
W
Guan Yu
Prodigenix
Guan Yu
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,592
Damage
5,334
12,628
Taken
11,495
4,394
Mitigated
3,367
6,382
Healing
3,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,296
485
99
857
3,645
591
0
294
3,351
0
9,872
W
Fenrir
Dami97lmds
Fenrir
270
0
0
960
2,074
621
0
32
2,042
0
10,422
W
Baron Samedi
DerpestStar
Baron Samedi
432
0
0
838
2,001
585
341
757
1,244
17,992
0
L
Merlin
DunMuhGLAS
Merlin
789
45
0
363
1,264
328
0
432
832
13,641
0
W
Sylvanus
Ifrit345
Sylvanus
1,328
603
465
1,220
1,951
609
0
0
1,951
9,541
0
L
Kuzenbo
KAKEInd
Kuzenbo
183
0
87
87
1,262
493
0
266
996
815
0
W
Cernunnos
Knoxxas
Cernunnos
4,437
2,578
0
1,387
3,135
883
0
183
2,952
0
17,360
L
Chaac
PEOT123
Chaac
1,427
440
0
1,057
2,337
1,549
357
0
2,337
0
10,292
W
Guan Yu
Prodigenix
Guan Yu
1,125
615
0
1,512
3,467
1,696
0
0
3,467
0
12,865
L
1,639
585
0
688
2,987
406
0
768
2,219
0
7,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,015
Gold Earned
15,623
122
Minions Killed
81
0
Camps Cleared
0
490,294
Distance Traveled
419,998
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,021
604
24
5
0
101,308
2
W
Fenrir
3,414
683
25
5
0
101,363
1
W
Baron Samedi
3,670
734
33
7
0
86,187
1
L
Merlin
3,775
755
32
6
0
99,248
2
W
Sylvanus
3,823
765
17
3
0
92,108
1
L
Kuzenbo
2,619
524
3
1
0
29,989
0
W
Cernunnos
4,401
880
27
5
0
103,969
3
L
Chaac
3,391
678
14
3
0
91,457
0
W
Guan Yu
3,707
741
20
4
0
106,667
0
L
Neith
2,817
563
8
2
0
97,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role