Player Matchup

Scylla
Scylla
Diamond IV
Agreba
Scylla
Diamond IV
Level 40
God Stats
1W - 0L
1,558 SR
Queue Stats
37W - 30L
1,928 MMR
Party 1
Bacchus
Bacchus
Diamond IV
Spencer7133
Bacchus
Diamond IV
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 30L
1,928 MMR
Party 1
Fenrir
Fenrir
Diamond I
dragon123mx
Fenrir
Diamond I
Level 160
God Stats
25W - 11L
1,789 SR
Queue Stats
371W - 213L
2,086 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 80
1,616 SR
1,981 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,670 SR
1,888 MMR
Merlin
Merlin
Masters
JosueDelgado
Merlin
Masters
Level 160
God Stats
17W - 14L
1,595 SR
Queue Stats
310W - 182L
2,103 MMR
Solo
Hachiman
Hachiman
Diamond IV
KenSegunSho
Hachiman
Diamond IV
Level 160
God Stats
1W - 4L
1,569 SR
Queue Stats
113W - 90L
1,812 MMR
Party 2
Cerberus
Cerberus
Platinum III
PandiCornio04
Cerberus
Platinum III
Level 68
God Stats
2W - 1L
1,845 SR
Queue Stats
17W - 14L
1,750 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Agreba
Scylla
17
9 / 3 / 5
12,865
715
17,947
10,049
3,299
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Spencer7133
Bacchus
15
2 / 4 / 12
11,856
659
10,804
15,387
19,391
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
6 / 2 / 8
12,305
684
12,263
20,062
14,970
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
PersephoneNe ZhaYemojaOdinAphrodite

VS

Bans
UllrHou YiHeimdallrXbalanqueAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 5 / 5
11,803
656
15,060
12,448
5,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
KenSegunSho
Hachiman
14
4 / 7 / 4
11,314
629
14,642
14,720
4,891
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
PandiCornio04
Cerberus
13
1 / 5 / 6
11,211
623
5,718
22,607
20,788
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
17
Kills
9
9
Deaths
17
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
Agreba
Scylla
9
3
5
3.83
L
Merlin
4
5
5
1.3
L
Hachiman
KenSegunSho
Hachiman
4
7
4
0.86
L
Cerberus
PandiCornio04
Cerberus
1
5
6
0.8
W
Bacchus
Spencer7133
Bacchus
2
4
12
2
W
Fenrir
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,014
Damage
35,420
45,498
Taken
49,775
37,660
Mitigated
30,713
10,581
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Agreba
Scylla
17,947
1,533
0
1,853
10,049
3,299
1,367
5,366
4,683
78,507
0
L
Merlin
15,060
1,572
9
2,326
12,448
5,034
0
7,209
5,239
73,831
0
L
Hachiman
KenSegunSho
Hachiman
14,642
8,424
0
2,280
14,720
4,891
324
9,156
5,564
0
46,026
L
Cerberus
PandiCornio04
Cerberus
5,718
591
0
2,247
22,607
20,788
0
12,410
10,197
31,885
0
W
Bacchus
Spencer7133
Bacchus
10,804
2,528
1,330
4,151
15,387
19,391
509
6,665
8,722
46,982
0
W
Fenrir
12,263
3,997
0
3,247
20,062
14,970
1,640
8,784
11,278
0
34,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,026
Gold Earned
34,328
201
Minions Killed
232
0
Camps Cleared
0
1,070,329
Distance Traveled
899,645
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,865
715
101
6
0
330,580
2
L
Merlin
11,803
656
96
5
0
281,446
5
L
Hachiman
11,314
629
70
4
0
298,881
5
L
Cerberus
11,211
623
66
4
0
319,318
8
W
Bacchus
11,856
659
57
3
0
350,594
3
W
Fenrir
12,305
684
43
2
0
389,155
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role