Player Matchup

Odin
Odin
EvilRob_BD
Odin
Level 63
God Stats
30W - 25L
1,483 SR
Queue Stats
157W - 159L
1,421 Elo+
Party 1
Ymir
Ymir
Mechanix_713
Ymir
Level 15
God Stats
0W - 1L
1,784 SR
Queue Stats
3W - 3L
1,292 Elo+
Party 1
Hel
Hel
snowman122
Hel
Level 18
God Stats
0W - 2L
1,172 SR
Queue Stats
32W - 35L
1,386 Elo+
Party 1
Team Averages
Level 32
1,480 SR
1,366 Elo+

VS

Team Averages
Level 24
1,438 SR
1,454 Elo+
Cerberus
Cerberus
FaintJoey804049
Cerberus
Level 23
God Stats
2W - 3L
1,360 SR
Queue Stats
8W - 5L
1,351 Elo+
Party 2
Anubis
Anubis
Quarantine1101
Anubis
Level 20
God Stats
1W - 0L
1,610 SR
Queue Stats
4W - 4L
1,502 Elo+
Party 2
Artemis
Artemis
josueburritoz
Artemis
Level 28
God Stats
1W - 1L
1,343 SR
Queue Stats
12W - 14L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
11,478
638
8,566
19,468
18,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 5 / 4
9,890
549
3,133
18,398
16,780
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 4
11,047
614
8,524
15,048
5,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 0 / 9
11,873
660
5,760
6,852
6,169
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
9 / 2 / 5
13,854
770
19,476
11,280
5,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
15
4 / 6 / 9
12,064
670
15,992
15,120
5,575
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
14
14
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Cerberus
1
0
9
5.5
L
0
5
4
0.4
W
9
2
5
5.75
W
Artemis
4
6
9
1.42
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,223
Damage
41,228
52,914
Taken
33,252
39,849
Mitigated
17,662
20,488
Healing
17,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,566
2,739
0
1,367
19,468
18,064
560
8,801
10,667
0
42,219
W
Cerberus
5,760
159
173
2,757
6,852
6,169
151
1,913
4,939
12,662
0
L
3,133
1,054
219
131
18,398
16,780
64
9,121
9,277
17,936
0
W
19,476
1,627
0
7,661
11,280
5,918
1,087
3,512
7,768
112,026
0
W
Artemis
15,992
8,626
527
6,435
15,120
5,575
1,736
6,496
8,624
68
56,820
L
8,524
602
10,873
7,898
15,048
5,005
466
7,428
7,620
40,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
37,791
149
Minions Killed
218
0
Camps Cleared
0
877,635
Distance Traveled
768,221
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,478
638
57
3
0
332,227
5
W
Cerberus
11,873
660
16
1
0
272,717
1
L
Ymir
9,890
549
21
1
0
261,847
0
W
Anubis
13,854
770
142
8
0
263,536
3
W
Artemis
12,064
670
60
3
0
231,968
1
L
Hel
11,047
614
71
4
0
283,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role